Kuroko Rivals

Teiko Middle School Phantom Sixth Player

LAST GAME Kuroko

The Phantom Sixth Player of Teiko Middle School's Generation of Miracles. Uses his naturally shadow-like weak presence and misdirection abilities to deliver invisible passes.

?

Shooting

Shot profile
Shot typeBase hit rateOpen-shot bonus
Close Shot Accuracy80%+20%
Mid-Range Shot Accuracy30%+31.71%
3pt Hit Rate12%+15%
Dunk Accuracy85%+50%
Layup Accuracy90%+22%

Stats

Level 50 · Rank S
Close-Range Shot
101
Mid-Range Shot
121
3 Pointer
101
Dunk
50
Layup
97
Pass
127
REB
75
BLK
70
Strength
54
Contest
89
Contest Resistance
93
Vertical
97
STL
132
Run
92
Dribble
85

Card values

Fixed per card, separate from the stats above. Differences are highlighted.

Card values
ValueThis cardMost cards
Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top.0.6 m0.6 m
Block height bonusAdded to the height of the blocking hand.0.223 m0 m
Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins.×0.7×0.7
Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier.0.2 s0.2 s
Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball).100%50%
Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball.20%20%
Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped.10%10%
Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it.32.84%21.37%
Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent.2%2%
Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch.2 m1.5 m

Skills & talents

Open a skill for its talents
  • Pseudo. Emperor EyeUltimate0.5 s cooldown

    The trust Tetsuya Kuroko has built with his teammates through countless plays allows him to see farther into the future than Seijuro Akashi can with Emperor Eye. When triggered, it enhances existing skills or unlocks new ones.

    8 talents

    1Power of TrustLv III

    Ultimate Energy Cap -5

    Tetsuya Kuroko's absolute trust in his teammates allows him to use Pseudo. Emperor Eye more freely, reducing its Energy cap.

    2Phantom Counter InterceptionNew action

    Tetsuya Kuroko possesses exceptional court awareness and anticipates an opponent's interception attempt. When a teammate passes, he has a chance to intercept the ball before the opponent and pass it to a teammate. (Consumes 12 Energy.)

    3Detail InsightLv III

    Trigger Rate +5%

    By observing his teammates' passing lanes, Tetsuya Kuroko anticipates an opponent's interception attempt and cuts off the ball first, increasing the trigger chance of Phantom Counter Interception.

    4Retrieval PredictionNew action

    While Pseudo. Emperor Eye is active, Tetsuya Kuroko can catch the ball mid-air if a teammate's dunk or layup is blocked.

    5Pickup PredictionLv III

    Ball Pickup Radius +0.5

    Tetsuya Kuroko anticipates the landing point of a loose ball and moves early, increasing his ball pickup range.

    6Misdirection IINew action

    When Pseudo. Emperor Eye is active and Tetsuya Kuroko is in front of the opponent, if the opponent shoots while a teammate is in the defensive zone, he redirects the opponent's gaze toward himself at the instant of the shot, greatly increasing the Contest Rate against that shot.

    7Misdirection EnhancedLv III

    Contest Rate +15%

    Tetsuya Kuroko's newly developed Misdirection II technique is difficult for opponents to adapt to, increasing the Contest Rate of Misdirection II.

    8Tactical InductionMajor

    Unlock New Mechanism

    Tetsuya Kuroko intentionally lets his matchup drive past so a teammate with stronger blocking ability can defend. When Tetsuya Kuroko is in the opponent's defensive zone and the opponent drives past him, that teammate's Block Range increases for 3 seconds.

  • Stealth Catch & Pass

    Tetsuya Kuroko prepares to receive the ball and silently passes it to a teammate the instant it arrives. New skill: Pseudo. Emperor Whirling Pass: In the Pseudo. Emperor Eye state, when Tetsuya Kuroko receives a teammate's pass, he adds spin to the ball and passes it on. Opponents with insufficient Strength who reach into the passing lane to intercept it are knocked away by the spin.

    6 talents

    1Stealth PassLv III

    Steal Risk -5%

    Tetsuya Kuroko's passes are silent and concealed, making their paths difficult to read and reducing the chance of interception.

    2Swift PassNew action

    When Tetsuya Kuroko passes to a teammate, the ball travels as swiftly as the wind.

    3Piercing PassLv III

    Pass Speed +3

    Tetsuya Kuroko's passes pierce the air, greatly increasing Pass Speed and allowing teammates to receive the ball sooner.

    4Running PassNew action

    Tetsuya Kuroko can pass and receive passes while running.

    5Backboard PassNew action

    While using Catch & Step-Back Shoot, Focused Shoot, or Sprint Catch & Shoot directly in front of the basket, tap "Backboard Pass" to throw an alley-oop pass off the backboard. After the ball hits the backboard, a teammate can tap "Alley-oop Rebound" to secure the rebound and attack immediately in mid-air. (The teammate's Rebound skill is replaced with "Alley-oop Rebound"; Alley-oop Rebound does not trigger rebound-related effects.)

    6Tacit TeamworkLv III

    Rebound Contest Value +5

    Tetsuya Kuroko's seamless teamwork helps his teammates gain an advantage during Alley-oop Rebound, increasing Alley-oop Rebound Contest Value.

  • Catch & Step-Back Shoot

    Tetsuya Kuroko immediately steps back and shoots after receiving the ball. New skill: Pseudo. Emperor Illusionary Shot: With Pseudo. Emperor Eye active, hold "Pseudo. Emperor Illusionary Shot" while near a passing lane between two teammates. When a teammate targets Kuroko with a pass, the ball is redirected toward the other teammate; Kuroko then cuts in early, intercepts it, and shoots.

    9 talents

    1Long-range EnhancedLv III

    Skill Range +0.5

    Tetsuya Kuroko's relentless training allows him to shoot from farther away.

    2Surprise ShotLv III

    Mid-Range accuracy +5%

    Tetsuya Kuroko's unexpected shooting rhythm catches opponents off guard, increasing his Mid-Range accuracy.

    3Catch & Side ShotNew action

    During Catch & Step-Back Shoot, move the joystick left or right. After receiving the ball, Tetsuya Kuroko bats it outward, takes a side step, and shoots.

    4Flow DrifterNew action

    During a left or right Catch & Side Shot, tap "Flow Drifter" to perform a drifter in one fluid motion.

    5Stance MasteryLv III

    Open Mid-Range accuracy +5%

    Tetsuya Kuroko adjusts his body to avoid the opponent's Block Range, increasing his Open Mid-Range accuracy.

    6Focused ShootNew action

    When Tetsuya Kuroko has the ball, tap "Focused Shoot" to concentrate and shoot.

    7Laser FocusedLv III

    Contest Resistance +5%

    Tetsuya Kuroko lowers his body and shoots along a highly concealed trajectory, making the shot difficult to contest and increasing the Contest Resistance of Focused Shoot.

    8Pump Fake & PassNew action

    During Catch & Step-Back Shoot, Focused Shoot, or Sprint Catch & Shoot, tap "Pump Fake & Pass" to fake a shot and pass the ball.

    9Surprise Shot RegenLv III

    Ultimate energy recovery +3

    Tetsuya Kuroko recovers Energy after successfully earning an assist with Pump Fake & Pass.

  • Stealth Knockback

    Tetsuya Kuroko identifies an opening and swats the ball from the opponent's hands. New skill: Pseudo. Emperor Flash Cut: When an opponent drives past a teammate, Tetsuya Kuroko can predict his teammate's movement in the Pseudo. Emperor Eye state and provide help defense. At the end of the opponent's drive, tap "Pseudo. Emperor Flash Cut" to stop the opponent and secure the ball.

    10 talents

    1Sudden StealLv III

    Steal Success Rate +5%

    When an opponent is completely off guard, Tetsuya Kuroko steals with an effortless flick, greatly increasing his Steal success rate.

    2Covert AmbushNew action

    When Tetsuya Kuroko is behind an opponent, he attempts a Steal with a subtle motion that is difficult to notice, increasing his Steal success chance.

    3BlindsideLv III

    Steal Success Rate +5%

    Tetsuya Kuroko attempts a Steal from the opponent's blind spot, making it easier and increasing his Steal chance.

    4Sudden StealNew action

    Tetsuya Kuroko has a chance to secure the ball directly when attempting a Steal.

    5ProficientLv III

    Steal Control Rate +5%

    With extensive Steal experience, Tetsuya Kuroko is more likely to secure possession when attempting a Steal, increasing the trigger chance of Sudden Steal.

    6Flash StealNew action

    After Tetsuya Kuroko stops an opponent's drive, tap "Flash Steal" to dash forward and attempt a Steal.

    7PounceLv III

    Steal Success Rate +5%

    Tetsuya Kuroko's Steal success rate increases significantly against opponents who have been stopped or are staggering.

    8Team-defending RaidMajor

    Unlock New Mechanism

    Tetsuya Kuroko carefully observes the opponent and can use Flash Steal when a teammate stops the opponent.

    9Coordinated AmbushNew action

    With Pseudo. Emperor Eye active, when a teammate is in the opponent's defensive zone and Tetsuya Kuroko is behind the opponent, tap "Coordinated Ambush" to use the teammate to draw the opponent's attention and attempt a Steal.

    10Encirclement StealLv III

    Steal Success Rate +5%

    When double-teaming an opponent with a teammate, Tetsuya Kuroko gains a higher Steal chance.

  • High-speed Sprint5 s cooldown

    While off-ball, tap "High-speed Sprint" to have Tetsuya Kuroko dash forward a short distance. New skill: Pseudo. Emperor Illusionary Sprint: In the Pseudo. Emperor Eye state, Tetsuya Kuroko redirects the opponent's gaze toward a teammate, briefly disappears, and sprints away.

    11 talents

    1Agile & SwiftLv III

    Cooldown reduced by 0.5s

    Tetsuya Kuroko moves more freely and nimbly around the court, reducing the cooldown of High-speed Sprint.

    2Sprint Catch & ShootNew action

    During a sprint, hold "Sprint Catch & Shoot" to receive the ball after the sprint and shoot.

    3Practice to PracticalLv III

    Mid-Range accuracy +5%

    Extensive practice makes Tetsuya Kuroko's Mid-Range shots more stable, increasing the Mid-Range accuracy of Sprint Catch & Shoot.

    4Sprint Step-Back ShotNew action

    During Sprint Catch & Shoot, move the joystick left or right to have Tetsuya Kuroko take a stride and shoot.

    5Sprint FlashNew action

    During a sprint, tap "Sprint Flash" to have Tetsuya Kuroko attempt a nearly invisible Steal.

    6Flash ByLv III

    Steal Success Rate +5%

    Tetsuya Kuroko launches a surprise Steal during High-speed Sprint, leaving opponents little time to react and increasing the success rate of Sprint Flash.

    7Sprint RetrievalNew action

    Tetsuya Kuroko precisely tracks a loose ball and securely picks it up while sprinting.

    8Sprint RetrieveLv III

    Ball Pickup Radius +0.5

    High-speed Sprint increases the ball pickup range of Sprint Retrieval.

    9Quick Pass CounterattackNew action

    After picking up the ball during High-speed Sprint, tap "Quick Pass Counterattack" to pass it to a teammate in one fluid motion.

    10Quick Pass CounterattackLv III

    Pass Speed +3

    After receiving the ball, Tetsuya Kuroko can immediately pass to launch a counterattack, increasing the Pass Speed of Quick pass counterattack.

    11Steal CancellationNew action

    Unlock New Mechanism

    After a failed Steal, Tetsuya Kuroko can use High-speed Sprint to quickly recover his stance and dash away.

  • Pseudo. Emperor Illusionary Sprint

    In the Pseudo. Emperor Eye state, Tetsuya Kuroko redirects the opponent's gaze toward a teammate, briefly disappears, and sprints away.

  • Pseudo. Emperor Whirling Pass

    In the Pseudo. Emperor Eye state, when Tetsuya Kuroko receives a teammate's pass, he adds spin to the ball and passes it on. Opponents with insufficient Strength who reach into the passing lane to intercept it are knocked away by the spin.

  • Pseudo. Emperor Flash Cut

    When an opponent drives past a teammate, Tetsuya Kuroko can predict his teammate's movement in the Pseudo. Emperor Eye state and provide help defense. At the end of the opponent's drive, tap "Pseudo. Emperor Flash Cut" to stop the opponent and secure the ball.

  • Pseudo. Emperor Illusionary Shot

    With Pseudo. Emperor Eye active, hold "Pseudo. Emperor Illusionary Shot" while near a passing lane between two teammates. When a teammate targets Kuroko with a pass, the ball is redirected toward the other teammate; Kuroko then cuts in early, intercepts it, and shoots.

Awakening

1Stable Catch

+5 Mid-Range Shot

Tetsuya Kuroko's reliable catching allows him to receive passes from farther away. Maximum stored uses of Pseudo. Emperor Eye +1.

2Fake Shot Exposed

+5 STL

When a teammate is in the opponent's defensive zone and the opponent performs a normal pump fake, Tetsuya Kuroko sees through it and swats the ball away. (Consumes 1 Pseudo. Emperor Eye use.)

3Predicting the landing point

+5 Contest

When Misdirection II triggers, if the shot misses, Tetsuya Kuroko anticipates the ball's landing point and relays it to his teammates. (Requires the corresponding Talent.)

4Counterattack Pass

+5 Pass

While defending, within 2 seconds after Tetsuya Kuroko successfully completes a Steal, intercepts a pass, or picks up a loose ball, tap "Counterattack Pass" to drive beyond the 3-Pointer line and pass.

5Elusive

+5 Contest Resistance

Tetsuya Kuroko's low presence on the court allows him to move freely. High-speed Sprint can store 2 uses.

6Shadow of Victory

+5 Run

Tetsuya Kuroko stays true to his original role as a shadow. New skill: Shadow of Victory. While he has the ball, Tetsuya Kuroko throws an alley-oop pass to a teammate under the basket, allowing the teammate to catch the ball mid-air and attack immediately.

Bonds

A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.

Counterattack

2 players

All talent tiers
+5 Pass, +3 STL
All awakening tiers
+1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Pass
2
10%
+1 STL
3
20%
+1 Pass
4
30%
+1 Pass
5
50%
+2 STL
6
100%
+2 Pass

Awakening tiers · every member at

1
Lv 1
+0.5% Reduces Chance of Being Stolen
2
Lv 2
+0.5% Steal Rate
3
Lv 3
+0.5% Reduces Chance of Being Stolen
4
Lv 4
+0.5% Steal Rate
5
Lv 5
+0.5% Reduces Chance of Being Stolen
6
Lv 6
+0.5% Steal Rate

Shadow and Light

2 players

All talent tiers
+5 Pass, +3 STL
All awakening tiers
+1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Pass
2
10%
+1 STL
3
20%
+1 Pass
4
30%
+1 Pass
5
50%
+2 STL
6
100%
+2 Pass

Awakening tiers · every member at

1
Lv 1
+0.5% Reduces Chance of Being Stolen
2
Lv 2
+0.5% Steal Rate
3
Lv 3
+0.5% Reduces Chance of Being Stolen
4
Lv 4
+0.5% Steal Rate
5
Lv 5
+0.5% Reduces Chance of Being Stolen
6
Lv 6
+0.5% Steal Rate

Key Steal

2 players

All talent tiers
+5 Vertical, +3 Pass
All awakening tiers
+0.15 Block Height, +1.5% Reduces Chance of Being Stolen
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Vertical
2
10%
+1 Pass
3
20%
+1 Vertical
4
30%
+1 Vertical
5
50%
+2 Pass
6
100%
+2 Vertical

Awakening tiers · every member at

1
Lv 1
+0.05 Block Height
2
Lv 2
+0.5% Reduces Chance of Being Stolen
3
Lv 3
+0.05 Block Height
4
Lv 4
+0.5% Reduces Chance of Being Stolen
5
Lv 5
+0.05 Block Height
6
Lv 6
+0.5% Reduces Chance of Being Stolen

Forced Out

2 players

All talent tiers
+5 Contest Resistance, +3 Mid-Range Shot
All awakening tiers
+1.5% Contest Resistance Rate, +2.25% Open Mid-Range Shot Accuracy
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Contest Resistance
2
10%
+1 Mid-Range Shot
3
20%
+1 Contest Resistance
4
30%
+1 Contest Resistance
5
50%
+2 Mid-Range Shot
6
100%
+2 Contest Resistance

Awakening tiers · every member at

1
Lv 1
+0.5% Contest Resistance Rate
2
Lv 2
+0.75% Open Mid-Range Shot Accuracy
3
Lv 3
+0.5% Contest Resistance Rate
4
Lv 4
+0.75% Open Mid-Range Shot Accuracy
5
Lv 5
+0.5% Contest Resistance Rate
6
Lv 6
+0.75% Open Mid-Range Shot Accuracy

Victory Bound

5 players

All talent tiers
+5 Contest Resistance, +3 Mid-Range Shot
All awakening tiers
+1.5% Contest Resistance Rate, +2.25% Open Mid-Range Shot Accuracy
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Contest Resistance
2
10%
+1 Mid-Range Shot
3
20%
+1 Contest Resistance
4
30%
+1 Contest Resistance
5
50%
+2 Mid-Range Shot
6
100%
+2 Contest Resistance

Awakening tiers · every member at

1
Lv 1
+0.5% Contest Resistance Rate
2
Lv 2
+0.75% Open Mid-Range Shot Accuracy
3
Lv 3
+0.5% Contest Resistance Rate
4
Lv 4
+0.75% Open Mid-Range Shot Accuracy
5
Lv 5
+0.5% Contest Resistance Rate
6
Lv 6
+0.75% Open Mid-Range Shot Accuracy