Kuroko Rivals

Court

Hot Zones

Seasonal Hot Zones split the court into nine areas. Unlocking one rolls a random attribute, and your players get its bonus while they are in that zone; level it up for a bigger bonus. Everything resets at the end of each season.

Zones

Three-point
Mid-range
Paint

Pick a zone to see what it can roll.

Zone upgrade costs

Zone upgrade costs
LevelCost
Unlock30 Seasonal Hot Zone Coins
Lv.250 Seasonal Hot Zone Coins
Lv.375 Seasonal Hot Zone Coins
Lv.4100 Seasonal Hot Zone Coins
Lv.5150 Seasonal Hot Zone Coins
Total405

Group skill upgrade costs

Group skill upgrade costs
LevelCost
Lv.1100 Seasonal Hot Zone Coins
Lv.2150 Seasonal Hot Zone Coins
Lv.3200 Seasonal Hot Zone Coins
Lv.4250 Seasonal Hot Zone Coins
Lv.5300 Seasonal Hot Zone Coins
Total1,000

Group skills

Unlocking every zone in a set (a band or a lane) unlocks a skill with five levels.

No zones required

  1. IReduced Contest Resistance: Opposing team Contest Resistance -10% for 5s. Usage limit: 1 times per match
  2. IIReduced Contest Resistance: Opposing team Contest Resistance -15% for 5s. Usage limit: 1 times per match
  3. IIIReduced Contest Resistance: Opposing team Contest Resistance -20% for 5s. Usage limit: 1 times per match
  4. IVReduced Contest Resistance: Opposing team Contest Resistance -25% for 5s. Usage limit: 1 times per match
  5. VReduced Contest Resistance: Opposing team Contest Resistance -30% for 5s. Usage limit: 2 times per match. 5-second cooldown.

Needs C1, C2, C3

  1. IIncreased Rebound: Rebound Contest Value +5 for 5s. Usage limit: 1 time per match
  2. IIIncreased Rebound: Rebound Contest Value +7 for 5s. Usage limit: 1 time per match
  3. IIIIncreased Rebound: Rebound Contest Value +9 for 5s. Usage limit: 1 time per match
  4. IVIncreased Rebound: Rebound Contest Value +12 for 5s. Usage limit: 1 time per match
  5. VIncreased Rebound: Rebound Contest Value +15 for 5s. Usage limit: 2 times per match

Needs F1, F2, F3

  1. IBlocking Range: Block Range +0.5 for 5s. Usage limit: 1 time per match
  2. IIBlocking Range: Block Range +0.6 for 5s. Usage limit: 1 time per match
  3. IIIBlocking Range: Block Range +0.8 for 5s. Usage limit: 1 time per match
  4. IVBlocking Range: Block Range +1 for 5s. Usage limit: 1 time per match
  5. VBlocking Range: Block Range +1.2 for 5s. Usage limit: 2 times per match

Needs G1, G2, G3

  1. IStanding Guard: Standing Contest +5% for 5s. Usage limit: 1 times per match
  2. IIStanding Guard: Standing Contest +6% for 5s. Usage limit: 1 times per match
  3. IIIStanding Guard: Standing Contest +7% for 5s. Usage limit: 1 times per match
  4. IVStanding Guard: Standing Contest +8% for 5s. Usage limit: 1 times per match
  5. VStanding Guard: Standing Contest +10% for 5s. Usage limit: 2 times per match

Needs C1, F1, G1

  1. ISteal: Steal Rate +4% for 5s. Usage limit: 1 times per match
  2. IISteal: Steal Rate +5% for 5s. Usage limit: 1 times per match
  3. IIISteal: Steal Rate +6% for 5s. Usage limit: 1 times per match
  4. IVSteal: Steal Rate +7% for 5s. Usage limit: 1 times per match
  5. VSteal: Steal Rate +8% for 5s. Usage limit: 2 times per match

Needs C2, F2, G2

  1. IPick Up Radius +: Ball Pickup Radius +0.1 for 5s. Usage limit: 1 time per match
  2. IIPick Up Radius +: Ball Pickup Radius +0.2 for 5s. Usage limit: 1 time per match
  3. IIIPick Up Radius +: Ball Pickup Radius +0.3 for 5s. Usage limit: 1 time per match
  4. IVPick Up Radius +: Ball Pickup Radius +0.4 for 5s. Usage limit: 1 time per match
  5. VPick Up Radius +: Ball Pickup Radius +0.5 for 5s. Usage limit: 2 times per match

Needs C3, F3, G3

  1. ISpeed without Ball: Off-Ball Speed +0.4 for 5s. Usage limit: 1 time per match
  2. IISpeed without Ball: Off-Ball Speed +0.8 for 5s. Usage limit: 1 time per match
  3. IIISpeed without Ball: Off-Ball Speed +1.2 for 5s. Usage limit: 1 time per match
  4. IVSpeed without Ball: Off-Ball Speed +1.6 for 5s. Usage limit: 1 time per match
  5. VSpeed without Ball: Off-Ball Speed +2 for 5s. Usage limit: 2 times per match