Kuroko Rivals

Teiko Middle School Phantom Sixth Player

Tetsuya Kuroko

The Phantom Sixth Player of Teiko Middle School's Generation of Miracles. Uses his naturally shadow-like weak presence and misdirection abilities to deliver invisible passes.

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Shooting

Shot profile
Shot typeBase hit rateOpen-shot bonus
Close Shot Accuracy80%+20%
Mid-Range Shot Accuracy30%+31.71%
3pt Hit Rate12%+15%
Dunk Accuracy85%+50%
Layup Accuracy90%+22%

Stats

Level 50 · Rank S
Close-Range Shot
96
Mid-Range Shot
111
3 Pointer
88
Dunk
50
Layup
97
Pass
122
REB
75
BLK
55
Strength
54
Contest
74
Contest Resistance
86
Vertical
97
STL
142
Run
89
Dribble
78

Card values

Fixed per card, separate from the stats above. Differences are highlighted.

Card values
ValueThis cardMost cards
Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top.0.6 m0.6 m
Block height bonusAdded to the height of the blocking hand.0.223 m0 m
Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins.×0.7×0.7
Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier.0.2 s0.2 s
Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball).100%50%
Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball.20%20%
Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped.10%10%
Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it.32.84%21.37%
Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent.10%2%
Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch.2 m1.5 m

Skills & talents

Open a skill for its talents
  • MisdirectionUltimate

    In non-ball-handling states, Tetsuya Kuroko uses his natural traits and misdirection principles to enter Misdirection State. Vanishes briefly from opponents' vision.

    6 talents

    1Effortless EntryLv III

    Misdirection Energy Cost -5

    Tetsuya Kuroko's extended use of Misdirection has deepened his mastery of visual induction principles. He enters Misdirection state more easily.

    2Phantom AssassinNew action

    Misdirection duration +1s In Misdirection state, steal rate +20% Intercept range +0.5 Intercept success chance +0.2

    Tetsuya Kuroko maintains Misdirection state longer while enhancing steal and intercept range and success chance.

    3Phantom DriftNew action

    In Misdirection state, Tetsuya Kuroko shifts his running form for faster movement speed.

    4Phantom GlideLv III

    In Misdirection state, collision volume -0.5

    Tetsuya Kuroko shifts his running form to reduce collision volume and glide more freely across the court.

    5Phantom RealmNew action

    In Misdirection state, steals, intercepts, or assists directly restore 1 ultimate energy

    In Misdirection state, successful steals, intercepts, or assists directly restore 1 ultimate use.

    6Phantom WillMajor

    Misdirection Uses +1

    Never giving up until the final buzzer, Tetsuya Kuroko's drive grants him extra ultimate uses.

  • Ignite Pass

    Tetsuya Kuroko positions to receive the ball. The moment he catches it, he fires an Ignite Pass to deliver instantly to teammates.

    9 talents

    1Perfect FormMajor

    Pass Speed in Misdirection +2

    In Misdirection state, Tetsuya Kuroko fully extends his form to execute perfect passes.

    2Run & Ignite PassNew action

    While running, Tetsuya Kuroko can use Ignite Pass motion to deliver the ball instantly to teammates.

    3Flow Quick PassLv III

    Steal Risk -6%

    While running, Tetsuya Kuroko harnesses acceleration momentum to fire smooth quick passes. Hard to defend.

    4Phantom PassNew action

    When Tetsuya Kuroko has the ball, he passes like a phantom. He bursts with the ball to teammates while opponents remain completely unaware.

    5Cyclone PassNew action

    Tetsuya Kuroko uses spinning pass motion to deliver the ball instantly into teammates' hands. Never turns over. This skill has a 30-second cooldown.

    6Swift as WindLv III

    Cyclone Pass Steal Risk -6%

    Tetsuya Kuroko's spinning pass motion provides faster pass speed. Tough to intercept.

    7Passing GeniusNew action

    All Tetsuya Kuroko passes can directly trigger alley-oops

    Tetsuya Kuroko's divine passing talent lets all his passes directly trigger teammates' alley-oop abilities.

    8Phantom: Oop MasterNew action

    In Misdirection, Tetsuya Kuroko uses charged ultra-precise passes for alley-oops from deeper range. Teammates can jump early to accelerate execution and catch defenders off guard.

    9Alley-Oop PrecisionLv III

    Teammates receiving passes gain +6% dunk accuracy for 2s Teammates receiving passes gain +6% dunk contact rate for 2s

    Facing teammates' alley-oop needs, Tetsuya Kuroko calculates passing routes and oop positions with precision. Perfect strength lets teammates finish oops in ideal form.

  • Drive Steal

    Tetsuya Kuroko charges forward from distance and swats the ball away from opponents.

    11 talents

    1InsightLv III

    Drive Steal rate +5%

    Tetsuya Kuroko reads ball handlers' offensive intentions for more efficient drive steals.

    2Possession DriveLv III

    Off-ball speed +0.5 when running toward loose balls

    Tetsuya Kuroko's drive to win pushes him to fight for every loose ball.

    3Stealth StealNew action

    When positioned behind opponents, tap Stealth Steal for Tetsuya Kuroko to turn and reach with higher steal chance.

    4Stealth AngleMajor

    Trigger angle +30°

    Tetsuya Kuroko's sharp observation lets him execute Stealth Steal from unexpected angles.

    5Phantom: Instant DriveNew action

    In Misdirection state, Tetsuya Kuroko performs faster, longer instant drives to steal directly and secure possession.

    6Sharp EyesLv III

    When the handler grips with both hands, Phantom: Instant Drive success chance +30%

    Tetsuya Kuroko observes ball handler behavior calmly. When the handler grips with both hands, Phantom: Instant Drive success chance increases significantly.

    7Phantom: StealthNew action

    In Misdirection state, when far behind opponents, Tetsuya Kuroko uses hop steps to close distance quickly and steal directly.

    8Extended RangeLv III

    Phantom: Instant Drive and Phantom: Stealth steal distance +0.5

    Entering Misdirection state makes opponents drop their guard. Enables steal attempts from deeper.

    9Phantom: Shot DenialNew action

    In Misdirection state, Tetsuya Kuroko can directly steal the ball when opponents prepare basic shots.

    10Total LockdownNew action

    Non-ultimate shooting abilities can also trigger Shot Denial

    Even against opponents' non-ultimate shooting abilities, Tetsuya Kuroko can trigger Shot Denial to steal the ball.

    11ReadLv III

    Phantom: Shot Denial and Total Lockdown total steal rate +5%

    Tetsuya Kuroko's sharp defensive awareness predicts opponents' shooting tendencies for smarter steals.

  • Shadow Interception

    When facing opponent passes, Tetsuya Kuroko darts through the air to steal directly.

    7 talents

    1Body AdjustmentLv III

    Shadow Interception success chance +3%

    Facing quick passes, Tetsuya Kuroko adjusts body positioning instantly for more effective Shadow Interception. Steal chance increases significantly.

    2Nimble FrameLv III

    Intercept Height +0.6

    Tetsuya Kuroko's nimble frame lets him jump higher to intercept opponent passes.

    3Midair Shadow InterceptNew action

    Against high passes, Tetsuya Kuroko leaps at the perfect moment to intercept directly.

    4Phantom: Intercept PassNew action

    In Misdirection state, after intercepting low balls, Tetsuya Kuroko locks onto teammate positions instantly to pass the ball straight into their hands.

    5Instant OutletNew action

    In Misdirection state, against high passes, Tetsuya Kuroko rises gracefully to intercept and deliver directly to teammates' hands.

    6Precision ReadLv III

    Phantom: Intercept Pass and Instant Outlet intercept radius +0.15

    In Misdirection state, opponents overlook Tetsuya Kuroko and lower passing vigilance. He reads passing lanes easily for interceptions from deeper.

    7Phantom Change PassMajor

    When teammates receive Phantom: Intercept Pass or Instant Outlet, +20% Mid-Range accuracy, +10% 3-Pointer accuracy, +20% Dunk accuracy for 2s

    Tetsuya Kuroko's unique passing techniques deliver intercept-passes precisely to teammates. By varying rhythm and strength constantly, he creates better scoring chances and massively boosts shot accuracy.

  • Loose Ball Read

    Tetsuya Kuroko's elite court sense anticipates loose ball locations. Gets there early for recovery.

    6 talents

    1Rush PickupLv III

    Ball pickup radius while accelerating +1

    While accelerating, Tetsuya Kuroko can pick up balls from farther out.

    2Fast ReadLv III

    Ball Pickup Height +0.1

    Tetsuya Kuroko predicts loose ball trajectories quickly. His elite reaction ability and body coordination secure higher loose balls.

    3Midair PickupNew action

    Facing high floor balls, Tetsuya Kuroko leaps with full effort to retrieve them.

    4Phantom: Pickup PassNew action

    In Misdirection state, after securing low ball pickups, Tetsuya Kuroko can pass directly into teammates' hands.

    5Landing Phantom PassNew action

    In Misdirection state, after successful midair pickups, Tetsuya Kuroko can execute Phantom Pass to teammates upon landing.

    6Precision Phantom PassLv III

    Phantom: Pickup Pass Steal Risk -30%

    Through precise calculations, balls from Tetsuya Kuroko's Phantom: Pickup Pass drastically reduce intercept probability.

Awakening

1Sole Weapon

+5 Pass

As Tetsuya Kuroko's sole weapon, assists gain +3 pass speed and +5 safe pass distance when passing to teammates in Catch and Shoot.

2Advanced Misdirection

+5 STL

When Tetsuya Kuroko uses Misdirection, he matches his current state (moving/standing, defending, guarding, screening) in opponents' vision. Misdirection can now be used while guarding and screening.

3Constant Dripping

+5 Contest Resistance

Tetsuya Kuroko secretly observes each shot that doesn't trigger Shot Denial. Adds +10% trigger rate for next attempt until that shot is denied.

4Mist-Piercing Guarding

+5 Contest

When Tetsuya Kuroko uses guarding while emerging from Misdirection, this guard gains +1 collision volume and +10% charge rate. Successfully stopping drives grants extra +10% steal rate.

5Phantom Pickup

+5 Run

In Misdirection, each successful loose ball recovery by Tetsuya Kuroko grants +0.3 loose ball range. Stacks up to 5 times.

6Long-Range Shot

+5 Mid-Range Shot

Though Tetsuya Kuroko lacks outstanding shooting ability, his persistent, calm nature lets him shoot with high accuracy given sufficient aim time without interference.

Bonds

A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.

Inspire

2 players

All talent tiers
+5 Pass, +3 STL
All awakening tiers
+1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Pass
2
10%
+1 STL
3
20%
+1 Pass
4
30%
+1 Pass
5
50%
+2 STL
6
100%
+2 Pass

Awakening tiers · every member at

1
Lv 1
+0.5% Reduces Chance of Being Stolen
2
Lv 2
+0.5% Steal Rate
3
Lv 3
+0.5% Reduces Chance of Being Stolen
4
Lv 4
+0.5% Steal Rate
5
Lv 5
+0.5% Reduces Chance of Being Stolen
6
Lv 6
+0.5% Steal Rate

Protective

3 players

All talent tiers
+5 Pass, +3 STL
All awakening tiers
+1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Pass
2
10%
+1 STL
3
20%
+1 Pass
4
30%
+1 Pass
5
50%
+2 STL
6
100%
+2 Pass

Awakening tiers · every member at

1
Lv 1
+0.5% Reduces Chance of Being Stolen
2
Lv 2
+0.5% Steal Rate
3
Lv 3
+0.5% Reduces Chance of Being Stolen
4
Lv 4
+0.5% Steal Rate
5
Lv 5
+0.5% Reduces Chance of Being Stolen
6
Lv 6
+0.5% Steal Rate

Regroup

5 players

All talent tiers
+5 Contest Resistance, +3 3 Pointer
All awakening tiers
+1.5% Contest Resistance Rate, +2.25% Open 3-Point Accuracy
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Contest Resistance
2
10%
+1 3 Pointer
3
20%
+1 Contest Resistance
4
30%
+1 Contest Resistance
5
50%
+2 3 Pointer
6
100%
+2 Contest Resistance

Awakening tiers · every member at

1
Lv 1
+0.5% Contest Resistance Rate
2
Lv 2
+0.75% Open 3-Point Accuracy
3
Lv 3
+0.5% Contest Resistance Rate
4
Lv 4
+0.75% Open 3-Point Accuracy
5
Lv 5
+0.5% Contest Resistance Rate
6
Lv 6
+0.75% Open 3-Point Accuracy