Teiko Middle School Phantom Sixth Player
Tetsuya Kuroko
The Phantom Sixth Player of Teiko Middle School's Generation of Miracles. Uses his naturally shadow-like weak presence and misdirection abilities to deliver invisible passes.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +20% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 16.5% | +37% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 90% | +22% |
Stats
Level 50 · Rank S- Close-Range Shot
- 34
- Mid-Range Shot
- 34
- 3 Pointer
- 34
- Dunk
- 8
- Layup
- 35
- Pass
- 32
- REB
- 75
- BLK
- 60
- Strength
- 54
- Contest
- 14
- Contest Resistance
- 18
- Vertical
- 97
- STL
- 142
- Run
- 80
- Dribble
- 70
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.631 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.5 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 50% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 3.13% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 2.74% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 32.84% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 0% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 0.5 m | 1.5 m |
Skills & talents
Open a skill for its talents- 6 talents

MisdirectionUltimate
In non-ball-handling states, Tetsuya Kuroko uses his natural traits and misdirection principles to enter Misdirection State. Vanishes briefly from opponents' vision.
1Effortless EntryLv III
Misdirection Energy Cost -5
Tetsuya Kuroko's extended use of Misdirection has deepened his mastery of visual induction principles. He enters Misdirection state more easily.
2Phantom AssassinNew action
Misdirection duration +1s In Misdirection state, steal rate +20% Intercept range +0.5 Intercept success chance +0.2
Tetsuya Kuroko maintains Misdirection state longer while enhancing steal and intercept range and success chance.
3Phantom DriftNew action
In Misdirection state, Tetsuya Kuroko shifts his running form for faster movement speed.
4Phantom GlideLv III
In Misdirection state, collision volume -0.5
Tetsuya Kuroko shifts his running form to reduce collision volume and glide more freely across the court.
5Phantom RealmNew action
In Misdirection state, steals, intercepts, or assists directly restore 1 ultimate energy
In Misdirection state, successful steals, intercepts, or assists directly restore 1 ultimate use.
6Phantom WillMajor
Misdirection Uses +1
Never giving up until the final buzzer, Tetsuya Kuroko's drive grants him extra ultimate uses.
- 9 talents

Ignite Pass
Tetsuya Kuroko positions to receive the ball. The moment he catches it, he fires an Ignite Pass to deliver instantly to teammates.
1Perfect FormMajor
Pass Speed in Misdirection +2
In Misdirection state, Tetsuya Kuroko fully extends his form to execute perfect passes.
2Run & Ignite PassNew action
While running, Tetsuya Kuroko can use Ignite Pass motion to deliver the ball instantly to teammates.
3Flow Quick PassLv III
Steal Risk -6%
While running, Tetsuya Kuroko harnesses acceleration momentum to fire smooth quick passes. Hard to defend.
4Phantom PassNew action
When Tetsuya Kuroko has the ball, he passes like a phantom. He bursts with the ball to teammates while opponents remain completely unaware.
5Cyclone PassNew action
Tetsuya Kuroko uses spinning pass motion to deliver the ball instantly into teammates' hands. Never turns over. This skill has a 30-second cooldown.
6Swift as WindLv III
Cyclone Pass Steal Risk -6%
Tetsuya Kuroko's spinning pass motion provides faster pass speed. Tough to intercept.
7Passing GeniusNew action
All Tetsuya Kuroko passes can directly trigger alley-oops
Tetsuya Kuroko's divine passing talent lets all his passes directly trigger teammates' alley-oop abilities.
8Phantom: Oop MasterNew action
In Misdirection, Tetsuya Kuroko uses charged ultra-precise passes for alley-oops from deeper range. Teammates can jump early to accelerate execution and catch defenders off guard.
9Alley-Oop PrecisionLv III
Teammates receiving passes gain +6% dunk accuracy for 2s Teammates receiving passes gain +6% dunk contact rate for 2s
Facing teammates' alley-oop needs, Tetsuya Kuroko calculates passing routes and oop positions with precision. Perfect strength lets teammates finish oops in ideal form.
- 11 talents

Drive Steal
Tetsuya Kuroko charges forward from distance and swats the ball away from opponents.
1InsightLv III
Drive Steal rate +5%
Tetsuya Kuroko reads ball handlers' offensive intentions for more efficient drive steals.
2Possession DriveLv III
Off-ball speed +0.5 when running toward loose balls
Tetsuya Kuroko's drive to win pushes him to fight for every loose ball.
3Stealth StealNew action
When positioned behind opponents, tap Stealth Steal for Tetsuya Kuroko to turn and reach with higher steal chance.
4Stealth AngleMajor
Trigger angle +30°
Tetsuya Kuroko's sharp observation lets him execute Stealth Steal from unexpected angles.
5Phantom: Instant DriveNew action
In Misdirection state, Tetsuya Kuroko performs faster, longer instant drives to steal directly and secure possession.
6Sharp EyesLv III
When the handler grips with both hands, Phantom: Instant Drive success chance +30%
Tetsuya Kuroko observes ball handler behavior calmly. When the handler grips with both hands, Phantom: Instant Drive success chance increases significantly.
7Phantom: StealthNew action
In Misdirection state, when far behind opponents, Tetsuya Kuroko uses hop steps to close distance quickly and steal directly.
8Extended RangeLv III
Phantom: Instant Drive and Phantom: Stealth steal distance +0.5
Entering Misdirection state makes opponents drop their guard. Enables steal attempts from deeper.
9Phantom: Shot DenialNew action
In Misdirection state, Tetsuya Kuroko can directly steal the ball when opponents prepare basic shots.
10Total LockdownNew action
Non-ultimate shooting abilities can also trigger Shot Denial
Even against opponents' non-ultimate shooting abilities, Tetsuya Kuroko can trigger Shot Denial to steal the ball.
11ReadLv III
Phantom: Shot Denial and Total Lockdown total steal rate +5%
Tetsuya Kuroko's sharp defensive awareness predicts opponents' shooting tendencies for smarter steals.
- 7 talents

Shadow Interception
When facing opponent passes, Tetsuya Kuroko darts through the air to steal directly.
1Body AdjustmentLv III
Shadow Interception success chance +3%
Facing quick passes, Tetsuya Kuroko adjusts body positioning instantly for more effective Shadow Interception. Steal chance increases significantly.
2Nimble FrameLv III
Intercept Height +0.6
Tetsuya Kuroko's nimble frame lets him jump higher to intercept opponent passes.
3Midair Shadow InterceptNew action
Against high passes, Tetsuya Kuroko leaps at the perfect moment to intercept directly.
4Phantom: Intercept PassNew action
In Misdirection state, after intercepting low balls, Tetsuya Kuroko locks onto teammate positions instantly to pass the ball straight into their hands.
5Instant OutletNew action
In Misdirection state, against high passes, Tetsuya Kuroko rises gracefully to intercept and deliver directly to teammates' hands.
6Precision ReadLv III
Phantom: Intercept Pass and Instant Outlet intercept radius +0.15
In Misdirection state, opponents overlook Tetsuya Kuroko and lower passing vigilance. He reads passing lanes easily for interceptions from deeper.
7Phantom Change PassMajor
When teammates receive Phantom: Intercept Pass or Instant Outlet, +20% Mid-Range accuracy, +10% 3-Pointer accuracy, +20% Dunk accuracy for 2s
Tetsuya Kuroko's unique passing techniques deliver intercept-passes precisely to teammates. By varying rhythm and strength constantly, he creates better scoring chances and massively boosts shot accuracy.
- 6 talents

Loose Ball Read
Tetsuya Kuroko's elite court sense anticipates loose ball locations. Gets there early for recovery.
1Rush PickupLv III
Ball pickup radius while accelerating +1
While accelerating, Tetsuya Kuroko can pick up balls from farther out.
2Fast ReadLv III
Ball Pickup Height +0.1
Tetsuya Kuroko predicts loose ball trajectories quickly. His elite reaction ability and body coordination secure higher loose balls.
3Midair PickupNew action
Facing high floor balls, Tetsuya Kuroko leaps with full effort to retrieve them.
4Phantom: Pickup PassNew action
In Misdirection state, after securing low ball pickups, Tetsuya Kuroko can pass directly into teammates' hands.
5Landing Phantom PassNew action
In Misdirection state, after successful midair pickups, Tetsuya Kuroko can execute Phantom Pass to teammates upon landing.
6Precision Phantom PassLv III
Phantom: Pickup Pass Steal Risk -30%
Through precise calculations, balls from Tetsuya Kuroko's Phantom: Pickup Pass drastically reduce intercept probability.