
Generation of Miracles Leader
SP Seijuro Akashi
One of the "Generation of Miracles" and the captain of Teiko Middle School's Basketball Club who discovered Kuroko's talent. Despite being a prodigy, his rigid self‑discipline to give his all for victory, combined with an overwhelming style that permits no rebuttal, defines his absolute charisma.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 100% | +18% |
| Mid-Range Shot Accuracy | 30% | +28.71% |
| 3pt Hit Rate | 12% | +13% |
| Dunk Accuracy | 80% | +50% |
| Layup Accuracy | 90% | +23% |
Stats
Level 50 · Rank S- Close-Range Shot
- 104
- Mid-Range Shot
- 126
- 3 Pointer
- 101
- Dunk
- 65
- Layup
- 119
- Pass
- 132
- REB
- 90
- BLK
- 75
- Strength
- 66
- Contest
- 94
- Contest Resistance
- 98
- Vertical
- 107
- STL
- 130
- Run
- 94
- Dribble
- 92
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0.15 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.7 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 100% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 20% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 10% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 46.31% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 2 m | 1.5 m |
Skills & talents
Open a skill for its talents- 13 talents

ZoneUltimate0.5 s cooldown
Through exceptional talent and crucial moments, Seijuro Akashi breaks through his limits to enter Zone. He chooses between his first personality "Ideal Command Tower" or second personality "Born to Win" to enhance different abilities. Ideal Command Tower: In Ideal Command Tower, Seijuro Akashi moves faster off-ball. During dribbles or teammate passes, use Command Tower Dish to pass to teammates. Born to Win: In Born to Win, Seijuro Akashi has faster dribble speed. By consuming Ultimate, use Post Spin Inside Cut to drive toward the basket from any drive or dribble. This drive cannot be charged.
1Zone Perfect CommandNew action
In Ideal Command Tower, Seijuro Akashi taps Ultimate to enhance the next pass. The pass is perfect in every aspect—position, timing, and even ball surface texture angle—maximizing teammate coordination and putting them in optimal state. Teammates gain increased offense accuracy, faster dribble movement speed, reduced skill block time, increased rebound contest value, and expanded offensive rebound range for 30s.
2Zone Ankle DestroyerNew action
In Born to Win, each between-the-legs drive by Seijuro Akashi disrupts opponent balance, putting massive pressure on their ankles. This additionally increases Post Spin Inside Cut Ankle Breaker rate, with the bonus clearing after using Post Spin Inside Cut. When successfully triggering Ankle Breaker, opponents become powerless to resist and directly kneel.
3Sway StepsLv III
Ankle Destroyer additional Ankle Breaker rate +5%
Seijuro Akashi's flexible footwork during drives shifts opponent balance more easily. Hard for them to follow. Increases Ankle Destroyer additional Ankle Breaker rate.
4Zone Reversal CommandNew action
In Ideal Command Tower, when Seijuro Akashi's Stop & Step-Back Pull-Up, Step-Back Pull-Up, Stop & Pull-Up, or Drive Step-Back Pull-Up gets blocked, he has a chance to pass to teammates on either side.
5Precision CatchLv III
Trigger Rate +10%
Seijuro Akashi's vision precisely captures opponent movements and teammate positions. Increases Zone Reversal Command trigger rate.
6Zone Inside Cut LayupNew action
In Born to Win when using Post Spin Inside Cut, tap Zone Inside Cut Layup for Seijuro Akashi to instantly step quickly and cut for a layup.
7Solo DominanceMajor
After entering Born to Win, Akashi's Ultimate limit +1, Ultimate charge +1
Seijuro Akashi no longer trusts his teammates, determined to claim victory through his own power alone. Unleashes greater strength.
8Zone Total FocusLv III
Layup accuracy +15%
In Zone, Seijuro Akashi's heightened focus on the game keenly perceives defensive gaps. Significantly increases Zone Inside Cut Layup accuracy.
9Zone ForeseerNew action
In Ideal Command Tower when about to be stripped while dribbling, Seijuro Akashi anticipates opponent strips and has a chance to pass to teammates in advance.
10Future SightLv III
Trigger Rate +10%
Opponents' every move is clearly observed before Seijuro Akashi. Increases Zone Foreseer trigger rate.
11Zone Step-Back Standing ShotNew action
In Born to Win when using Post Spin Inside Cut, tap Zone Step-Back Standing Shot for Seijuro Akashi to step back and execute a standing shot.
12Stable ShotLv III
Zone Step-Back Standing Shot accuracy +5%
Seijuro Akashi stabilizes his center after stepping back, maintaining better form while standing. Increases Zone Step-Back Standing Shot accuracy.
13Zone Elusive PresenceMajor
Zone Step-Back Standing Shot guarantees open shots. Zone Step-Back Standing Shot ignores fallen opponents.
Seijuro Akashi's unpredictable movement makes him hard to read. When using Zone Step-Back Standing Shot, he ignores fallen opponents. If open, the shot is guaranteed.
- 10 talents

Between-the-Legs Drag Drive3 s cooldown
Seijuro Akashi performs a between-the-legs dribble, then executes a drag step pull-back to add rhythm variation and complete the drive.
1MisdirectionLv III
Ankle Breaker Rate +5%
Seijuro Akashi attracts attention through between-the-legs dribbling while driving. Opponents struggle to keep up when turning. Increases Between-the-Legs Drag Drive and Reverse Between-the-Legs Drive Ankle Breaker rate.
2Reverse Between-the-Legs DriveNew action
During Between-the-Legs Drag Drive, Crossover Behind-the-Back Stop, or Reverse Between-the-Legs Stop, tap Reverse Between-the-Legs Drive for Seijuro Akashi to execute a between-the-legs crossover and drive in the opposite direction.
3Agile FormLv III
Charge Risk +10%
During between-the-legs drives, Seijuro Akashi observes defensive weaknesses to adjust his form. Reduces charge risk.
4Crossover Behind-the-Back StopNew action
During between-the-legs drives, tap Crossover Behind-the-Back Stop for Seijuro Akashi to interrupt and execute a behind-the-back dribble.
5Reverse Between-the-Legs StopNew action
In Born to Win during between-the-legs drives, tap Reverse Between-the-Legs Stop for Seijuro Akashi to change rhythm and pull back with reverse between-the-legs. Defenders struggle to follow.
6Emergency AdjustmentLv III
Mid-Range accuracy +5% for 3s after Ankle Breaker during pull-up
When Seijuro Akashi performs sudden stops, opponents cannot react in time and get ankle broken. Akashi seizes the opportunity to shoot with increased accuracy.
7Drive Flash PassNew action
In Ideal Command Tower during any drive, tap Drive Flash Pass for Seijuro Akashi to pass to teammates.
8Lightning PassLv III
Pass Speed +3
Seijuro Akashi's passes are swift and precise without any wasted motion. Improves pass speed.
9Catch & Between-the-Legs DriveNew action
In Born to Win when teammates have the ball, tap Catch & Between-the-Legs Drive for Seijuro Akashi to execute a between-the-legs crossover after catching and sprint forward.
10Nimble GraceLv III
Catch & Between-the-Legs Drive Ankle Breaker Rate +5%
Seijuro Akashi drives the moment he receives the ball, shifting opponent balance. Breaks ankles more easily.
- 11 talents

Step-Back Pull-Up
Seijuro Akashi quickly steps back, then elegantly shoots a pull-up jumper.
1Drive Step-Back Pull-UpNew action
During Between-Legs Drag Drive or Reverse Between-the-Legs Drive, tap Drive Step-Back Pull-Up for Seijuro Akashi to smoothly step back after the drive and take a shot.
2Agile MasteryLv III
Open Mid-Range accuracy +5%
Seijuro Akashi's agile movement makes escaping opponent defense easier. Increases open Mid-Range accuracy.
3Stop & Pull-UpNew action
During quick stops, tap Stop & Pull-Up for Seijuro Akashi to rise and shoot immediately after planting.
4Precision ReleaseLv III
Contest Resistance +5%
Seijuro Akashi suddenly performs a pull-up during drives. Opponents caught off-guard struggle to contest.
5Stop & Step-Back Pull-UpNew action
In Ideal Command Tower during Crossover Behind-the-Back Stop, tap Stop & Step-Back Pull-Up for Seijuro Akashi to execute a behind-the-back dribble and step back for a pull-up.
6Giant Step-BackLv III
Range +0.5
Seijuro Akashi shoots from deeper.
7UnstoppableLv III
3-Pointer accuracy +5%
Opponents cannot let their guard down when defending Seijuro Akashi in Born to Win. Any slight lapse allows Akashi to quickly retreat beyond the 3-pointer line. Increases Stop & Pull-Up 3-Pointer accuracy.
8Pump Fake Post Spin Inside CutNew action
In Born to Win, Seijuro Akashi uses Pump Fake Post Spin Inside Cut during pull-ups to interrupt and drive inside. The rhythm change leaves opponents defenseless.
9Pump FakeLv III
Layup accuracy +5% for 3s after Pump Fake
When Seijuro Akashi uses Pump Fake Post Spin Inside Cut, successfully pump faking opponents increases this layup's accuracy.
10Shot DishNew action
In Ideal Command Tower during pull-ups, tap Shot Dish for Seijuro Akashi to change hand position mid-air and pass to teammates.
11Perfect PassLv III
Steal Rate -5%
Seijuro Akashi's exceptional basketball perception and control make his precise passes nearly impossible for opponents to steal.
- 8 talents

Drive Step Layup
During drives, Seijuro Akashi jump-steps forward at high speed to complete a layup.
1Extended Layup RangeLv III
Range +0.5
Seijuro Akashi's excellent layup technique lets him easily complete scoring layups from deeper.
2Masterful TechniqueLv III
Layup accuracy +5%
Seijuro Akashi's perfect layup form utilizes masterful technique to avoid opponent defense. Improves Layup accuracy.
3One-Hand Layup Up-and-UnderNew action
During Drive Step Layup, tap One-Hand Layup Up-and-Under for Seijuro Akashi to pull the ball back and execute an Up-and-Under Layup.
4Catch & Step LayupNew action
In Born to Win when teammates pass, tap Catch & Step Layup for Seijuro Akashi to step through for a layup immediately after catching.
5Swift ReleaseLv III
Contest Resistance +5%
Seijuro Akashi disrupts opponent defensive rhythm through jump steps, then quickly completes layups. Hard to contest.
6Layup PassNew action
In Ideal Command Tower during Drive Step Layup, tap Layup Pass for Seijuro Akashi to pass to teammates.
7Predictive VisionLv III
Pass Distance +3
During layups, Seijuro Akashi predicts teammate positions across the court for precise passes. Increases Layup Pass distance.
8Landing Post Spin Inside CutNew action
In Born to Win during Drive Step Layup, Catch & Step Layup, or Emperor's Skybreaker, tap Landing Post Spin Inside Cut to dribble once after landing and perform a highly deceptive back-turn inside cut.
- 7 talents

Burst Block
When facing opponent shots, Seijuro Akashi unleashes full power and jumps to block them.
1Heart and SoulLv III
Block Range +0.5
Seijuro Akashi unleashes full power, striving to block every offensive attempt. Increases block range.
2Layup LockdownNew action
In Ideal Command Tower when facing opponent layups or dunks, Seijuro Akashi swats away their offensive attempts.
3Emperor's IntimidationLv III
Jump Contest Rate +5%
Seijuro Akashi's defensive presence intimidates opponents. Creates contest even when the block fails.
4Dash StealNew action
In Born to Win when an opponent has possession, tap Dash Steal for Seijuro Akashi to step forward and strip.
5Predictive Flash StealLv III
Steal Rate +5%
Seijuro Akashi observes opponent dribbling patterns, predicting the next dribble trajectory. Easier to strip opponents.
6Step by StepLv III
Ultimate energy +5 after successful Dash Steal
Seijuro Akashi immediately counterattacks after successful strips. Gains additional energy.
7Relentless PressureMajor
After Dash Steal attempts, Seijuro Akashi still contests opponents even when the strip fails.
Awakening

1Aerial Command
+5 Dribble
Any pass by Seijuro Akashi under Zone Perfect Command delivers to teammates for alley-oops. (Unlock corresponding Talent to trigger Awakening effect.)

2Emperor's Skybreaker
+5 Mid-Range Shot
In Born to Win when teammates have the ball, tap Emperor's Skybreaker for Seijuro Akashi to rise instantly upon catching for an aerial dunk.

3Destined to Win
+5 Pass
Seijuro Akashi is confident in victory, constantly seeking opportunities to enter Zone. Energy recovery speed increases when not in Zone. In Ideal Command Tower, gains extra energy from teammate assists. In Born to Win, gains extra energy from successful Ankle Breakers. (Unlock corresponding Talent to trigger Awakening effect.)

4Up-and-Under Aerial Pass
+5 3 Pointer
In Ideal Command Tower during layup up-and-unders, tap Layup Pass for Seijuro Akashi to pass to teammates. (Unlock corresponding Talent to trigger Awakening effect.)

5Undefeated Champion
+5 Contest Resistance
Seijuro Akashi's technique has reached perfection. Each layup made permanently increases Mid-Range and 3-Pointer accuracy by 0.6% for this match. Each mid-range or 3-pointer made permanently increases Layup accuracy by 0.6%. Stacks up to 5 times. (Unlock corresponding Talent to trigger Awakening effect.)

6Blitz Steal
+5 Run
In Born to Win after charging or staggering opponents, Seijuro Akashi sprints from extended range to strip.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Our Basketball
2 players
- All talent tiers
- +5 Pass, +3 STL
- All awakening tiers
- +1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Pass
- 2
- 10%
- +1 STL
- 3
- 20%
- +1 Pass
- 4
- 30%
- +1 Pass
- 5
- 50%
- +2 STL
- 6
- 100%
- +2 Pass
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Reduces Chance of Being Stolen
- 2
- Lv 2
- +0.5% Steal Rate
- 3
- Lv 3
- +0.5% Reduces Chance of Being Stolen
- 4
- Lv 4
- +0.5% Steal Rate
- 5
- Lv 5
- +0.5% Reduces Chance of Being Stolen
- 6
- Lv 6
- +0.5% Steal Rate
Respect and Trust
2 players
- All talent tiers
- +5 Pass, +3 STL
- All awakening tiers
- +1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Pass
- 2
- 10%
- +1 STL
- 3
- 20%
- +1 Pass
- 4
- 30%
- +1 Pass
- 5
- 50%
- +2 STL
- 6
- 100%
- +2 Pass
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Reduces Chance of Being Stolen
- 2
- Lv 2
- +0.5% Steal Rate
- 3
- Lv 3
- +0.5% Reduces Chance of Being Stolen
- 4
- Lv 4
- +0.5% Steal Rate
- 5
- Lv 5
- +0.5% Reduces Chance of Being Stolen
- 6
- Lv 6
- +0.5% Steal Rate
Recognition of the Strong
2 players
- All talent tiers
- +5 Vertical, +3 Layup
- All awakening tiers
- +0.15 Block Height, +2.25% Layup Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Vertical
- 2
- 10%
- +1 Layup
- 3
- 20%
- +1 Vertical
- 4
- 30%
- +1 Vertical
- 5
- 50%
- +2 Layup
- 6
- 100%
- +2 Vertical
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Block Height
- 2
- Lv 2
- +0.75% Layup Accuracy
- 3
- Lv 3
- +0.05 Block Height
- 4
- Lv 4
- +0.75% Layup Accuracy
- 5
- Lv 5
- +0.05 Block Height
- 6
- Lv 6
- +0.75% Layup Accuracy
Commanding Presence
2 players
- All talent tiers
- +5 Contest Resistance, +3 Mid-Range Shot
- All awakening tiers
- +1.5% Contest Resistance Rate, +2.25% Open Mid-Range Shot Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Contest Resistance
- 2
- 10%
- +1 Mid-Range Shot
- 3
- 20%
- +1 Contest Resistance
- 4
- 30%
- +1 Contest Resistance
- 5
- 50%
- +2 Mid-Range Shot
- 6
- 100%
- +2 Contest Resistance
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Contest Resistance Rate
- 2
- Lv 2
- +0.75% Open Mid-Range Shot Accuracy
- 3
- Lv 3
- +0.5% Contest Resistance Rate
- 4
- Lv 4
- +0.75% Open Mid-Range Shot Accuracy
- 5
- Lv 5
- +0.5% Contest Resistance Rate
- 6
- Lv 6
- +0.75% Open Mid-Range Shot Accuracy
Former teammate
5 players
- All talent tiers
- +5 Contest Resistance, +3 Mid-Range Shot
- All awakening tiers
- +1.5% Contest Resistance Rate, +2.25% Open Mid-Range Shot Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Contest Resistance
- 2
- 10%
- +1 Mid-Range Shot
- 3
- 20%
- +1 Contest Resistance
- 4
- 30%
- +1 Contest Resistance
- 5
- 50%
- +2 Mid-Range Shot
- 6
- 100%
- +2 Contest Resistance
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Contest Resistance Rate
- 2
- Lv 2
- +0.75% Open Mid-Range Shot Accuracy
- 3
- Lv 3
- +0.5% Contest Resistance Rate
- 4
- Lv 4
- +0.75% Open Mid-Range Shot Accuracy
- 5
- Lv 5
- +0.5% Contest Resistance Rate
- 6
- Lv 6
- +0.75% Open Mid-Range Shot Accuracy