Generation of Miracles Leader
LAST GAME Akashi
One of the "Generation of Miracles" and the captain of Teiko Middle School's Basketball Club who discovered Kuroko's talent. Despite being a prodigy, his rigid self‑discipline to give his all for victory, combined with an overwhelming style that permits no rebuttal, defines his absolute charisma.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 100% | +18% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 12% | +20% |
| Dunk Accuracy | 80% | +50% |
| Layup Accuracy | 90% | +23% |
Stats
Level 50 · Rank S- Close-Range Shot
- 104
- Mid-Range Shot
- 126
- 3 Pointer
- 108
- Dunk
- 65
- Layup
- 119
- Pass
- 132
- REB
- 90
- BLK
- 75
- Strength
- 66
- Contest
- 92
- Contest Resistance
- 96
- Vertical
- 105
- STL
- 130
- Run
- 94
- Dribble
- 92
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0.15 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.7 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 100% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 20% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 10% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 46.31% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 2 m | 1.5 m |
Skills & talents
Open a skill for its talents- 13 talents

Personality FusionUltimate
After Seijuro Akashi accumulates full Personality Values for both "Ore" and "Boku," he performs Personality Fusion. After fusion, he enters Omniscient state. Permanently increases offensive accuracy and defensive skill range. Basic skills strengthen when using Omniscient.
1Energy Shard: Aka 3Lv III
Ore and Boku +5
Seijuro Akashi's personality values accumulate rapidly. Partial fusion already occurs before the match begins.
2Personality OverflowMajor
Unlock New Mechanism
When one of Seijuro Akashi's personality values reaches maximum, overflow personality points transfer to the other personality at 50% value.
3Omniscient IntimidationNew action
When Seijuro Akashi enters Omniscient, he radiates terrifying pressure that reduces opponent movement speed.
4Intimidation Intensify: Aka 3Lv III
Opponent's Movement Speed -5
Seijuro Akashi's intimidation becomes more powerful. Opponents are more affected by his presence and move significantly slower.
5Pressure TremorMajor
Unlock New Mechanism
Seijuro Akashi pushes his All-Knowing Pressure to its absolute limit, causing even his opponents to tremble. Enemies within the aura have a drastically increased chance of being stolen from or intercepted.
6Omniscient Future PassNew action
In Omniscient, Seijuro Akashi observes teammates better. He throws direct alley-oop passes with teammates able to quickly and accurately catch the ball even when jumping early.
7Omniscient Quick PassLv III
Pass Speed +2
In Omniscient, Seijuro Akashi releases quick passes. Pass speed increases.
8Omniscient Recovery PassNew action
In Omniscient, when teammates' shots are blocked, Seijuro Akashi directly grabs the ball mid-air and passes to teammates.
9Aerial Perception: Aka 3Lv III
Ball Pickup Radius +0.5
During Omniscient Recovery Pass, Seijuro Akashi quickly senses the ball's position mid-air. Ball Recovery Range improves.
10Omniscient FutureNew action
After opponent is charged, Seijuro Akashi enters Omniscient and sees further into the future. He cuts the ball at the moment of opponent's pass.
11Route Block: Aka 3Lv III
Charge Rate +5%
In Omniscient, Seijuro Akashi keenly reads opponent drive intentions and predicts their movement paths in advance. Higher probability of charging opponents.
12Agile Switch: Aka 3Major
Unlock New Mechanism
After opponent is charged, Seijuro Akashi enters Omniscient. During strips, he also sees further into the future, switching strip stance at the moment of opponent's pass to smoothly cut the ball.
13Copy All: Aka 3New action
Unlock New Mechanism
After Personality Fusion, Seijuro Akashi becomes omniscient and omnipotent. All Omniscient skill probabilities become 100%. Omniscient skills strengthen further. Omniscient Intimidation - increased speed reduction effect. Omniscient Recovery - increased recovery height. Omniscient Future - increased detection range.
- 11 talents

Furious Sprint6 s cooldown
Seijuro Akashi converts his fury into movement speed to quickly catch up with opponents. Omniscient Sprint In Omniscient, Seijuro Akashi sees his future self being crossed up while boosted. Chance to maintain balance when about to be ankle broken.
1Explosive Sprint: Aka 3Lv III
Boost Speed +5%
Seijuro Akashi's desire for victory converts fury into explosive power, accelerating his pursuit of opponents.
2High-Speed Transit: Aka 3New action
Seijuro Akashi smoothly executes turns even while moving at high speed.
3Unhindered Crossover: Aka 3Lv III
Contact Volume -0.5
Seijuro Akashi's flexible directional changes reduce his collision volume during high-speed movement. He weaves through the match more easily.
4Sprint BlockNew action
Seijuro Akashi spots opponent's opening and charges over to block them. Block Success gives "Ore" 5 Personality Points.
5Explosive Chase Block: Aka 3Lv III
Block Range +1
Seijuro Akashi leverages his sprint momentum to create a defensive barrier. Effective block interception area expands.
6Sprint StealNew action
While charging in fury, Seijuro Akashi constantly observes his surroundings and easily swats away the ball during opponent passes. Steal Success gives "Boku" 8 Personality Points.
7Steal Read: Aka 3Lv III
Intercept Trigger Rate +5%
While boosted, Seijuro Akashi reads opponent passing lanes and moves to steal. Steal Rate increases.
8High Jump Steal: Aka 3New action
Seijuro Akashi leaps high and directly swats away opponent's pass. Steal Success gives "Boku" 8 Personality Points.
9Steal ZONE: Aka 3Lv III
Steal Radius +0.5
Seijuro Akashi expands his interception range. Higher probability to steal passes that cross his path.
10Instant Possession: Aka 3New action
Seijuro Akashi steals opponent's pass from the optimal position. Chance to gain possession. Steal Success gives "Boku" 8 Personality Points.
11Nimble Steal: Aka 3Lv III
Intercept control rate +25%
Seijuro Akashi's nimble reach allows higher chance to secure the ball directly during steals.
- 7 talents

Graceful Pass
While dribbling, Seijuro Akashi gracefully delivers accurate passes to teammates. Assists give "Ore" 8 Personality Points. Omniscient Pass While dribbling or holding the ball, Seijuro Akashi activates Omniscient to see future opponent strips. Chance to automatically pass when opponents successfully strip.
1Enhanced Perception: Aka 3Lv III
Pass Speed +2
Seijuro Akashi enhances his perception. Pass speed increases when delivering the ball to teammates.
2Stealth Running Pass: Aka 3New action
While running, Seijuro Akashi uses wrist strength to discreetly pass the ball to teammates. Assists give "Ore" 8 Personality Points.
3Running Pass Rhythm: Aka 3Lv III
Steal Risk -10%
Seijuro Akashi randomly switches passing rhythm while moving. Opponents cannot predict the correct passing timing. Steal probability reduced.
4Drive Back Pass: Aka 3New action
During drives, tap Drive Back Pass for Seijuro Akashi to pass with his back to the basket. Assists give "Ore" 8 Personality Points.
5Back Pass Support: Aka 3Lv III
After Assist, teammate accuracy +5%
When passing with his back to the basket, Seijuro Akashi activates teammates' offensive state with precise passes. Teammate offensive accuracy increases.
6Standing Pass: Aka 3New action
During standing shot skills, tap Standing Pass for Seijuro Akashi to pass directly to teammates while preparing to shoot on the ground. Assists give "Ore" 8 Personality Points.
7Lightning Guide: Aka 3Lv III
After faking the defender and passing to a teammate, teammate scoring success +5%
Seijuro Akashi's standing shot pump fake passes after deceiving opponents into jumping give teammates higher offensive accuracy when catching the ball.
- 14 talents

Post Drive: Aka 33 s cooldown
Seijuro Akashi dribbles the ball from behind to the other side of his body, driving diagonally forward at high speed through opponents. Ankle Breakers give "Boku" 5 Personality Points. Omniscient Drive With Omniscient active, Seijuro Akashi sees future drives being charged, stumbled, or knocked down. Chance to change form and drive to the other side.
1Drive Frequency: Aka 3Lv III
Ankle Breaker Rate +5%
Seijuro Akashi's enhanced frequency in matches provides higher Ankle Breaker probability.
2Post Variation: Aka 3Lv III
Charge Risk +10%
During post drives, Seijuro Akashi's mysterious rhythm changes reduce Charge probability.
3Post Spin Drive: Aka 3New action
During Post Drive, tap Post Spin Drive for Seijuro Akashi to directly spin and change path, driving sideways. Ankle Breakers give "Boku" 5 Personality Points.
4Spin Fake: Aka 3Lv III
Ankle Breaker Rate +5%
Seijuro Akashi's agile feints prevent opponents from adjusting their defensive stance in time. Ankle Breaker Rate increases.
5One-Step Layup: Aka 3New action
During drives, tap One-Step Layup for Seijuro Akashi to take one step then quickly complete a layup. Layup Scores give "Boku" 8 Personality Points.
6Layup Extension: Aka 3Lv III
Skill Range +0.5
Seijuro Akashi breaks through conventional distance limitations. Effective layup range significantly expands.
7Spin Layup: Aka 3New action
During One-Step Layup, tap Spin Layup for Seijuro Akashi to take one step, fake the layup, then spin to complete the layup. Layup Scores give "Boku" 8 Personality Points.
8Stability Correction: Aka 3Lv III
Layup accuracy +7%
Seijuro Akashi adjusts his shooting form during spin layups. Layup accuracy increases.
9Crossover Layup: Aka 3New action
During One-Step Layup and Spin Layup, tap Crossover Layup for Seijuro Akashi to pull the ball back mid-air and switch hands to complete the layup. Layup Scores give "Boku" 8 Personality Points.
10Reverse Trait: Aka 3Lv III
Layup accuracy +5% for 3s after Pump Fake
During crossover layups, facing opponents who have already been deceived, Seijuro Akashi gains greater confidence in putting the ball through the hoop.
11Quick Stop Step-Back: Aka 3New action
During Spin Layup, tap Quick Stop Step-Back to step back and complete a shot after the spin ends. Shot Scores give "Ore" 6 Personality Points.
12Quick Stop Evasion: Aka 3Lv III
Mid-range shot success +5% after faking the defender
Seijuro Akashi's quick stop step-back shots dramatically improve touch and precision for all shooting types.
13Forward-Back Change: Aka 3Major
Unlock New Mechanism
Seijuro Akashi's sudden step-back shot after spinning causes opponents to lose balance. Chance to cross them up. Ankle Breakers give "Boku" 5 Personality Points.
14Cannot Adapt: Aka 3Lv III
Ankle Breaker Rate +5%
Seijuro Akashi's unpredictable variations leave opponents unable to adapt. Higher probability of crossing them up.
- 10 talents

Standing Shot
Seijuro Akashi uses a contemptuous standing shot style that makes it difficult for opponents to react. Shot Scores give "Ore" 6 Personality Points. Omniscient Standing Shot In Omniscient, Seijuro Akashi sees his future self being blocked during standing shots. Chance to pull back and attempt the shot again just before release.
1Standing Shot Calibration: Aka 3Lv III
Mid-Range accuracy +5%
When using Standing Shot, Seijuro Akashi performs rapid calibration. Mid-Range accuracy increases.
2Efficient Release: Aka 3Lv III
Contest resistance +10%
When using Standing Shot against defender pressure, Seijuro Akashi shoots efficiently. Contest Resistance increases.
3Quick Stop Standing Shot: Aka 3New action
During drives, tap Quick Stop Standing Shot for Seijuro Akashi to abruptly stop the drive and complete a shot in standing position. Shot Scores give "Ore" 6 Personality Points.
4Quick Stop Rhythm: Aka 3Lv III
Mid-range shot success +5% after breaking the defender’s ankles
After Ankle Breaker, Seijuro Akashi's Quick Stop Standing Shot increases Mid-Range accuracy.
5Side Step Catch & Shoot: Aka 3New action
When a teammate has possession, hold Side Step Catch & Shoot for Seijuro Akashi to step sideways when ball reaches him, then pull back and complete the shot. Shot Scores give "Ore" 6 Personality Points.
6Fluid Release: Aka 3Lv III
Open Mid-Range accuracy +5%
Seijuro Akashi's fluid catch-to-release motion increases Mid-Range accuracy on open shots.
7Pump Fake Drive: Aka 3New action
During Side Step Catch & Shoot and initial Standing Shot, tap Pump Fake Drive for Seijuro Akashi to fake the standing shot then quickly drive past opponents. Ankle Breakers give "Boku" 5 Personality Points.
8High-Frequency Crossover: Aka 3Lv III
Ankle Breaker Rate +5%
Seijuro Akashi's quick crossover disrupts opponents' defensive rhythm through high-frequency changes. Ankle Breaker Rate increases.
9Reverse Catch Shot: Aka 3New action
When a teammate has possession, hold Reverse Catch & Shoot for Seijuro Akashi to catch with his back turned, then smoothly complete the shot. Shot Scores give "Ore" 6 Personality Points.
10Chemistry Catch: Aka 3Lv III
Mid-Range Accuracy +5% after receiving a pass from a teammate.
Seijuro Akashi's perfect chemistry with teammates increases Mid-Range accuracy when shooting after Reverse Catch.
Awakening

1Pursue Victory
+5 Dribble
Seijuro Akashi’s obsession with victory allows him to permanently reduce the cooldown of Omniscient each time an Omniscient-type skill is successfully triggered.(Max: 5 times)

2Perfect Fusion
+5 STL
Seijuro Akashi perfectly Personality Fusion, allowing Sprint Block and Sprint Steal to be triggered without Furious Sprint.

3Emperor Power
+5 3 Pointer
Each time Seijuro Akashi scores with a Standing Shot, the range of Standing Shot–type skills expands, up to beyond the 3-pointer line. And Standing Shot taken beyond the 3-pointer line gain extra Open Shot Accuracy.

4Reverse Catch Drive
+5 Pass
When a teammate is holding the ball, hold Reverse Catch Drive to perform a reverse catch and immediately drive forward. (Ankle Breaker grants “Boku” Personality Value +5)

5Fusion Acceleration
+5 Contest Resistance
By pushing his Persona Disorder to limit, Seijuro Akashi accelerates Personality Fusion. (Triggering a Perfect Pass grants “Ore” +3; Breaking an opponent on a drive grants “Boku” +3; Scoring an open shot grants “Ore” +5; Scoring a layup with two defenders jumping grants “Boku” +5.)

6I Am Absolute
+5 Run
Seijuro Akashi’s commands on the court are absolute. When opponents accelerate, he reads their weakness, using Omniscient Drive will directly break down them.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Our Basketball
2 players
- All talent tiers
- +5 Pass, +3 STL
- All awakening tiers
- +1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Pass
- 2
- 10%
- +1 STL
- 3
- 20%
- +1 Pass
- 4
- 30%
- +1 Pass
- 5
- 50%
- +2 STL
- 6
- 100%
- +2 Pass
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Reduces Chance of Being Stolen
- 2
- Lv 2
- +0.5% Steal Rate
- 3
- Lv 3
- +0.5% Reduces Chance of Being Stolen
- 4
- Lv 4
- +0.5% Steal Rate
- 5
- Lv 5
- +0.5% Reduces Chance of Being Stolen
- 6
- Lv 6
- +0.5% Steal Rate
Assemble Again
2 players
- All talent tiers
- +5 Pass, +3 STL
- All awakening tiers
- +1.5% Reduces Chance of Being Stolen, +1.5% Steal Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Pass
- 2
- 10%
- +1 STL
- 3
- 20%
- +1 Pass
- 4
- 30%
- +1 Pass
- 5
- 50%
- +2 STL
- 6
- 100%
- +2 Pass
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Reduces Chance of Being Stolen
- 2
- Lv 2
- +0.5% Steal Rate
- 3
- Lv 3
- +0.5% Reduces Chance of Being Stolen
- 4
- Lv 4
- +0.5% Steal Rate
- 5
- Lv 5
- +0.5% Reduces Chance of Being Stolen
- 6
- Lv 6
- +0.5% Steal Rate
Recognition of the Strong
2 players
- All talent tiers
- +5 Vertical, +3 Layup
- All awakening tiers
- +0.15 Block Height, +2.25% Layup Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Vertical
- 2
- 10%
- +1 Layup
- 3
- 20%
- +1 Vertical
- 4
- 30%
- +1 Vertical
- 5
- 50%
- +2 Layup
- 6
- 100%
- +2 Vertical
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Block Height
- 2
- Lv 2
- +0.75% Layup Accuracy
- 3
- Lv 3
- +0.05 Block Height
- 4
- Lv 4
- +0.75% Layup Accuracy
- 5
- Lv 5
- +0.05 Block Height
- 6
- Lv 6
- +0.75% Layup Accuracy
Commanding Presence
2 players
- All talent tiers
- +5 Contest Resistance, +3 Mid-Range Shot
- All awakening tiers
- +1.5% Contest Resistance Rate, +2.25% Open Mid-Range Shot Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Contest Resistance
- 2
- 10%
- +1 Mid-Range Shot
- 3
- 20%
- +1 Contest Resistance
- 4
- 30%
- +1 Contest Resistance
- 5
- 50%
- +2 Mid-Range Shot
- 6
- 100%
- +2 Contest Resistance
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Contest Resistance Rate
- 2
- Lv 2
- +0.75% Open Mid-Range Shot Accuracy
- 3
- Lv 3
- +0.5% Contest Resistance Rate
- 4
- Lv 4
- +0.75% Open Mid-Range Shot Accuracy
- 5
- Lv 5
- +0.5% Contest Resistance Rate
- 6
- Lv 6
- +0.75% Open Mid-Range Shot Accuracy
Ultimate Showdown
5 players
- All talent tiers
- +5 Contest Resistance, +3 Mid-Range Shot
- All awakening tiers
- +1.5% Contest Resistance Rate, +2.25% Open Mid-Range Shot Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Contest Resistance
- 2
- 10%
- +1 Mid-Range Shot
- 3
- 20%
- +1 Contest Resistance
- 4
- 30%
- +1 Contest Resistance
- 5
- 50%
- +2 Mid-Range Shot
- 6
- 100%
- +2 Contest Resistance
Awakening tiers · every member at
- 1
- Lv 1
- +0.5% Contest Resistance Rate
- 2
- Lv 2
- +0.75% Open Mid-Range Shot Accuracy
- 3
- Lv 3
- +0.5% Contest Resistance Rate
- 4
- Lv 4
- +0.75% Open Mid-Range Shot Accuracy
- 5
- Lv 5
- +0.5% Contest Resistance Rate
- 6
- Lv 6
- +0.75% Open Mid-Range Shot Accuracy