
Generation of Miracles Center
ZONE Atsushi Murasakibara
Atsushi Murasakibara is one of the members of the Generation of Miracles. His massive 208cm frame and innate reflexes give him ironclad defensive abilities. However, contrary to his talent, he's not particularly passionate about basketball. He has a laid-back personality and is always snacking.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +20% |
| Mid-Range Shot Accuracy | 30% | +21% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 90% | +19% |
Stats
Level 50 · Rank S- Close-Range Shot
- 117
- Mid-Range Shot
- 87
- 3 Pointer
- 40
- Dunk
- 127
- Layup
- 106
- Pass
- 99
- REB
- 128
- BLK
- 134
- Strength
- 137
- Contest
- 111
- Contest Resistance
- 70
- Vertical
- 90
- STL
- 50
- Run
- 60
- Dribble
- 54
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.95 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 30% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 8% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 6.5% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 21.37% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1 m | 1.5 m |
Skills & talents
Open a skill for its talents- 6 talents

ZoneUltimate0.5 s cooldown
All of Atsushi Murasakibara's power awakens, transcending his limits to enter Zone. Every rebound, block, and dunk receives enhancement. Under Zone boost, Murasakibara's acceleration reaches shocking speeds. Boost skills replaced by Zone Explosive Sprint.
1Fierce SprintLv III
Off-Ball Movement +0.5 in Zone
In Zone, Atsushi Murasakibara moves with fierce intensity. Faster speed.
2Core StabilityLv III
Ankle Breaker Resistance +10% in Zone
In Zone, Atsushi Murasakibara uses powerful core strength to control body balance and stability. Effectively resists Ankle Breaker attempts.
3Zone ChasmNew action
During Zone Explosive Sprint, when opponents attempt drives and collide with Atsushi Murasakibara, he raises both hands defensively. Opponents cannot continue their drive and fall due to the overwhelming power difference.
4Insurmountable ChasmLv III
During Zone Explosive Sprint, Contact Volume +0.5
In Zone, Atsushi Murasakibara instantly adjusts to optimal defensive stance during boost sprints. Hard for opponents to overcome.
5Zone Fury ControlNew action
When Atsushi Murasakibara faces intense competition and challenges, he channels inner anger and impatience into counterattacking power. Ultimate energy cap decreases, but energy recovers when triggering Zone-related confrontations in Zone.
6Fury MasteryLv III
Zone duration extension when triggering Zone-related confrontations +1.5
In Zone, Atsushi Murasakibara further harnesses his fury. Zone duration extends when triggering Zone-related confrontations.
- 8 talents

One-Armed Power Slam
Atsushi Murasakibara leaps up, grabs the ball with one arm, and powerfully slams it into the rim. Tremendous force.
1Mighty SlamLv III
Dunk accuracy +5%
Atsushi Murasakibara's full-power slams have higher accuracy.
2Zone Fearless SlamNew action
In Zone, Atsushi Murasakibara shows no fear of opponent blocks during One-Armed Power Slam. When opponents successfully block, he grabs the ball with both hands and uses tremendous force to push opponents away, forcibly completing the slam.
3Dunk DominanceLv III
Extra energy +5 when scoring with Zone Fearless Slam
When using Zone Fearless Slam, Atsushi Murasakibara crushes opponents with raw power. Recovers Ultimate energy upon successful scoring.
4Aerial DishNew action
When using one-handed dunk skills, tap Aerial Dish for Atsushi Murasakibara to change his motion mid-air and pass to teammates in front.
5Power PassLv III
Aerial Dish Pass Speed +3
Atsushi Murasakibara forcefully passes to teammates with increased pass speed.
6Surprise ReturnLv III
Aerial Dish Steal Risk -5%
During dunks, Atsushi Murasakibara suddenly passes mid-air, catching opponents off-guard. Hard to steal.
7Aerial Back PassNew action
When using Aerial Dish, Atsushi Murasakibara passes to teammates behind him. 6-second cooldown.
8Aerial ControlLv III
Aerial Dish Safe Pass Distance +3
During dunks, Atsushi Murasakibara uses aerial vision advantage to observe teammate positions and accurately pass the ball.
- 9 talents

Catch & Squat Slam
Atsushi Murasakibara stands ready to call for the ball. Upon receiving it, he crouches to build power, then rises for a one-handed dunk.
1Tower CatchLv III
Max Catch Distance +2
Atsushi Murasakibara utilizes his height and wingspan for more stable catches. Receives passes from greater distances.
2Squat ReadyLv III
Dunk accuracy +5%
Atsushi Murasakibara squats to build power before jumping, unleashing maximum force upon takeoff. Higher dunk accuracy.
3Zone Hammer DropNew action
When using Catch & Squat Slam in Zone, Atsushi Murasakibara pushes away the nearest opponent during the squat motion before completing the dunk.
4Wide QuakeLv III
Opponent Knockback Distance +0.3
Atsushi Murasakibara's Zone Hammer Drop affects a wider surrounding area, pushing away opponents from greater distances.
5Running CallNew action
Atsushi Murasakibara positions to receive while running and executes a squat slam directly after catching.
6Giant Stride Catch & SquatNew action
Atsushi Murasakibara catches the ball from deeper, receiving passes while stepping forward to perform Squat Slam.
7Giant Stride MasteryLv III
Catch & Squat Slam Range +0.5
Atsushi Murasakibara's massive stride covers extreme distances with Giant Stride. Offensive initiation from deeper positions.
8Pump Fake Back SlamNew action
Atsushi Murasakibara feints a squat dunk. Tap Pump Fake Back Slam to quickly pull the ball back after squatting and before lifting, then sidestep with one foot for a back-to-basket two-handed dunk.
9Pump Fake OpportunityLv III
Catch & Squat Slam accuracy +10% when successfully pump faking opponent's block
Atsushi Murasakibara's squat motion is highly deceptive. Successfully pump-faking opponents into jumping provides opportunities for back-to-basket two-handed dunks with higher accuracy.
- 8 talents

Two-Arm Eclipse
Atsushi Murasakibara raises both hands like an eclipse, covering the opponent's front and ruthlessly swatting down their attack.
1Sky CoverLv III
Block Range +0.5
With his height advantage, Atsushi Murasakibara's raised arms during blocks eclipse the sky. Greater block range.
2Zone Clairvoyance SwatNew action
In Zone, when opponents fake a shot against Atsushi Murasakibara but actually pass to teammates, he has a chance to swat the ball away just before opponents release the pass.
3Two-Arm ShroudNew action
Atsushi Murasakibara raises both arms like an impenetrable barrier, almost completely blocking attackers' vision. Greatly affects opponent accuracy.
4Body ObstructionLv III
Jump Contest Rate +5%
Atsushi Murasakibara's towering frame blocks opponents, affecting their shooting accuracy.
5Spin Chase BlockNew action
Atsushi Murasakibara actively protects the rim. Even when opponents break through behind him for layups or dunks, he immediately turns to attempt blocks.
6Air SuppressionLv III
Spin Chase Block range against non-inside players expanded +0.5
During chase-down blocks, Atsushi Murasakibara's powerful aerial defense dominates players with weaker physical abilities.
7Zone Complete ReadNew action
Zone Clairvoyance Swat also affects dunks and layups
Atsushi Murasakibara displays enhanced focus, able to read and anticipate any layup, dunk, or pass attempt. Zone Clairvoyance Swat also affects dunk and layup passes.
8Read InsightLv III
Ultimate energy recovery +5
When Atsushi Murasakibara successfully swats away opponent passes through Clairvoyance, he gains additional Ultimate energy.
- 8 talents

Two-Arm Rebound
Atsushi Murasakibara jumps into the air and extends both arms to secure the rebound.
1Two-Arm EdgeLv III
Rebound Contest Value +5
Atsushi Murasakibara's two-handed rebounding maintains stability during intense contests. Greater rebounding competition value.
2Zone Aerial OverlordNew action
After boxing out and pushing opponents in Zone, Atsushi Murasakibara becomes an aerial overlord when contesting rebounds. He uses his massive frame and incredible strength to push away boxing opponents mid-air. Does not affect rebound ultimates.
3Wingspan ExtensionNew action
With his incredible wingspan advantage, Atsushi Murasakibara easily contests rebounds from all directions. Unmatched rebounding dominance.
4Wingspan EdgeLv III
Rebound Range +0.5
Atsushi Murasakibara's exceptionally long arms utilize his wingspan advantage to contest rebounds from greater distances.
5Landing One-Armed SlamNew action
When Atsushi Murasakibara secures an offensive rebound using Two-Arm Rebound, tap Landing One-Armed Slam to crouch and gather after landing, then complete a one-armed power dunk.
6Landing FlowLv III
Contest resistance +5%
Atsushi Murasakibara's landing squat power-up and subsequent jump dunk is done in one go. Hard to contest.
7Zone Airspace DominionNew action
Being pushed during box-out or stalemate also triggers Aerial Overlord
In Zone, Atsushi Murasakibara's rebounding ability is further enhanced. Being pushed during box-out or stalemate also triggers Zone Aerial Overlord, comprehensively pushing away boxing opponents from any angle.
8Overlord AscensionLv III
Ultimate energy recovery +5
Atsushi Murasakibara unleashes maximum power mid-air. Successfully pushing away opponents with Zone Aerial Overlord grants additional Ultimate energy.

Zone Explosive Sprint6 s cooldown
When standing guard, Atsushi Murasakibara spreads his arms wide. Ultra-wide defensive collision range.
Awakening

1Hammer Quake
+5 Dunk
Atsushi Murasakibara's Zone Hammer Drop squat pushes away all nearby opponents. Successfully pushing away 1 or more opponents automatically enhances Zone Fearless Slam for that attempt.

2One-Handed Alley-Oop
+5 REB
Atsushi Murasakibara can complete One-Handed Alley-Oop dunks, finishing the dunk with one arm immediately upon catching the ball.

3Team Spirit
+5 Vertical
Atsushi Murasakibara's aerial passes to teammates briefly increase their offense accuracy. Successful assists restore additional energy.

4Explosive Screen Break
+5 Run
In Zone, Atsushi Murasakibara's boost skills are further enhanced. Pushes through screening opponents.

5Directional Control
+5 BLK
When using Zone Clairvoyance Swat, Atsushi Murasakibara deflects the ball toward teammate locations.

6Dominating Slam
+5 Strength
Atsushi Murasakibara's one-handed dunk motion is faster. Higher probability of pushing away opponents mid-air.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Skill Rivalry
2 players
- All talent tiers
- +5 Dunk, +3 Pass
- All awakening tiers
- +2.25% Dunk Accuracy, +1.5% Reduces Chance of Being Stolen
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Dunk
- 2
- 10%
- +1 Pass
- 3
- 20%
- +1 Dunk
- 4
- 30%
- +1 Dunk
- 5
- 50%
- +2 Pass
- 6
- 100%
- +2 Dunk
Awakening tiers · every member at
- 1
- Lv 1
- +0.75% Dunk Accuracy
- 2
- Lv 2
- +0.5% Reduces Chance of Being Stolen
- 3
- Lv 3
- +0.75% Dunk Accuracy
- 4
- Lv 4
- +0.5% Reduces Chance of Being Stolen
- 5
- Lv 5
- +0.75% Dunk Accuracy
- 6
- Lv 6
- +0.5% Reduces Chance of Being Stolen
Yosen Ace
2 players
- All talent tiers
- +5 REB, +3 Vertical
- All awakening tiers
- +1.5 Rebound Contest, +0.15 Block Height
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Vertical
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Vertical
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.05 Block Height
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.05 Block Height
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.05 Block Height
Strong Resonance
2 players
- All talent tiers
- +5 REB, +3 Vertical
- All awakening tiers
- +1.5 Rebound Contest, +0.15 Block Height
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Vertical
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Vertical
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.05 Block Height
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.05 Block Height
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.05 Block Height
Firepower Lockdown
3 players
- All talent tiers
- +5 BLK, +3 Strength
- All awakening tiers
- +0.15 Blocking Range, +3% Dash Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Strength
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Strength
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +1% Dash Rate
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +1% Dash Rate
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +1% Dash Rate
Former teammate
5 players
- All talent tiers
- +5 BLK, +3 Strength
- All awakening tiers
- +0.15 Blocking Range, +3% Dash Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Strength
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Strength
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +1% Dash Rate
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +1% Dash Rate
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +1% Dash Rate