
Generation of Miracles Ace
LAST GAME Aomine
One of the "Generation of Miracles" members and Kuroko's former "light." With his overwhelming physical prowess and free-spirited playing style, he's known as the "unstoppable scorer."
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 90% | +20% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 100% | +20% |
Stats
Level 50 · Rank S- Close-Range Shot
- 107
- Mid-Range Shot
- 125
- 3 Pointer
- 70
- Dunk
- 120
- Layup
- 118
- Pass
- 126
- REB
- 101
- BLK
- 122
- Strength
- 108
- Contest
- 91
- Contest Resistance
- 82
- Vertical
- 122
- STL
- 80
- Run
- 80
- Dribble
- 80
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.9 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 50% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 20% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 10% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 31.66% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 5% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1.5 m | 1.5 m |
Skills & talents
Open a skill for its talents- 14 talents

Streetball ArtistryUltimate
Daiki Aomine's flashy streetball dribble moves dazzle and disrupt opponents, allowing him to blow by them with ease. Tap different Ultimate buttons to trigger: Side-to-Side Dribble, Between-the-Legs Speed Dribble.
1Ultimate HandleLv III
Steal Resistance +5%
The ball seems glued to Daiki Aomine's hand, following his every move. Defenders can't find an opportunity to strip him, reducing his chance of being stolen from.
2Streetball SkillsMajor
Unlock New Mechanism
Daiki Aomine's elite dribbling skills allow him to quickly flow into Streetball Artistry from any other drive move.
3Will-Powered ZoneNew action
Daiki Aomine used his own power to force open the door to the Zone. He can enter the Zone at will through sheer willpower. Accumulated Energy converts into Zone duration. While in the Zone, his off-ball and dribble moves change, Movement Speed increases, and his scoring moves become quicker.
4Will EnhancementLv III
Dribble Speed +3 Off-Ball Movement +3
Daiki Aomine's willpower conversion is enhanced, increasing his speed with and without the ball.
5Dazzling DisplayMajor
Unlock New Mechanism
Daiki Aomine's quick and flashy dribbling dazzles opponents, making them unable to keep up. His Zone-state Streetball Skills have a chance to break ankles.
6Zone Over-the-Shoulder DriveNew action
While in Zone state performing Side-to-Side Dribble, if an opponent is directly in front within guarding range but not in a defensive stance, tap "Zone Over-the-Shoulder Drive" to toss the ball over their shoulder and drive past.
7Maintaining RhythmLv III
Charge Risk +5%
When driving, Daiki Aomine's lethal sidesteps and flexible footwork allow him to constantly adjust his balance, reducing his chance of being stopped by a Charge.
8Zone One-Hand Full WindmillNew action
While in Zone state executing Zone Over-the-Shoulder Drive, tap "Zone One-Hand Full Windmill" to grab the ball midair and complete a full windmill dunk.
9Windmill LockLv III
Dunk accuracy +5%
Daiki Aomine's midair windmill is a single, fluid motion, locking onto the rim with precision and greatly increasing his Dunk accuracy.
10Zone Whirlwind Pull-BackNew action
While in Zone state performing Between-the-Legs Speed Dribble, if an opponent is directly in front within guarding range and in a defensive stance, tap "Zone Whirlwind Pull-Back" to nutmeg the defender.
11Balance BreakerLv III
accuracy Rate +5%
Daiki Aomine's crossovers are crisp and clean. He reads the defender's position during the drive, and any subsequent offensive move has increased accuracy.
12Power DriveLv III
Charge Risk +5%
Daiki Aomine's enhanced physicality during drives makes him harder to stop, reducing his chance of being stopped by opponent contact.
13Zone Turnaround ShotNew action
While in Zone state executing Zone: Whirlwind Pull-Back, tap "Zone Turnaround Shot" to shoot with his back to the basket, avoiding contest due to his turned position.
14Turnaround CalibrationLv III
Mid-Range Accuracy +5%
When shooting with his back to the basket, Daiki Aomine's body and release angle auto-calibrate, increasing his Mid-Range accuracy.
- 11 talents

Bounce Switch Drive3 s cooldown
While performing Side-to-Side Dribble from Streetball Artistry, Daiki Aomine uses wide fakes to confuse the defender on his drive direction, then executes a quick Bounce Switch Drive.
1Ankle BreakerLv III
Ankle Breaker Rate +5%
Daiki Aomine's rapid crossovers destabilize opponents, increasing his chance of breaking their ankles.
2Roll Spin DriveNew action
During Bounce Switch Drive, tap "Roll Spin Drive" to roll the ball forward on the ground, scoop it up with one hand, and spin past the defender.
3Drive MomentumLv III
Charge Risk +10%
During drives, Daiki Aomine automatically absorbs impact from collisions, maintaining his dribble and footwork fluidity and reducing his chance of being stopped.
4Release LayupNew action
During a skill-based drive, tap "Release Layup" to take a stride and quickly jump for a layup.
5Flow ReleaseLv III
Skill Range +0.5
Daiki Aomine adjusts his layup range, allowing him to use Release Layup more freely.
6Zone Leap TossNew action
While in Zone state performing Release Layup, tap "Zone Leap Toss" to take a big lateral leap and toss the ball in midair.
7Toss TrajectoryLv III
Layup accuracy +5%
Every shot by Daiki Aomine has an optimized arc, increasing his shot accuracy.
8Euro Release LayupNew action
During Release Layup, tap "Euro Release Layup" to use a Euro step to the other side and finish the layup.
9Composed ShotLv III
Layup accuracy +5% for 3s after Pump Fake
Daiki Aomine calmly observes the defender's jump timing, waiting for them to land before initiating his layup, easily avoiding contests and greatly increasing his accuracy.
10Zone: Ultimate Back HookNew action
While in Zone state performing Euro Release Layup, tap "Zone: Ultimate Back Hook" to immediately pull the ball back and execute a reverse hook layup.
11Ultimate EnergyLv III
Scoring against multiple shot blockers grants bonus Energy +5
Even when facing multiple shot blockers, Daiki Aomine shoots with confidence. Scoring grants him additional Energy.
- 12 talents

Alley-Oop Drift Floater
Daiki Aomine points to the sky, signaling for an alley-oop. He catches it in midair, drifts, and flicks it with one hand.
1Drift ControlLv III
Mid-Range accuracy +5%
After takeoff, Daiki Aomine's drift trajectory is stable, and his release rhythm is unchanged, boosting his accuracy.
2Landing Push CrossNew action
During Alley-Oop Drift Floater, tap "Landing Push Cross" to fake the shot in midair, then land and use a push cross to drive past the defender.
3Stable FormLv III
Charge Risk +5%
At the moment of his drive, whether facing lateral pushes or frontal collisions, Daiki Aomine's body stays stable and moving forward, reducing his chance of being stopped.
4Zone: Horizontal HookNew action
While in Zone state performing Alley-Oop Drift Floater, tap "Zone: Horizontal Hook" to continue drifting midair and release a hook from an extreme angle.
5Ultimate TouchLv III
After baiting a defender, Contest Resistance +5%
Daiki Aomine's ball control is absolute. Every release keeps defenders guessing his rhythm, increasing his Contest Resistance.
6Alley-Oop Two-Handed SlamNew action
While a teammate has the ball, hold "Alley-Oop Two-Handed Slam" to leap quickly, catch the pass in midair, and finish with a two-handed dunk.
7Slam LockLv III
Dunk accuracy +5%
After takeoff, Daiki Aomine locks onto the rim. His two-handed finish has a precise trajectory, increasing his Dunk accuracy.
8Alley-Oop Wind-Up TomahawkNew action
During Alley-Oop Two-Handed Slam, tap "Alley-Oop Wind-Up Tomahawk" to pull the ball back like a bow, then explode into a tomahawk dunk.
9Wind-Up ContactLv III
Knockback rate +5%
During his dunks, Daiki Aomine doesn't avoid contact; he uses his momentum and power to knock away defenders, increasing his chance of creating space.
10Zone: Backboard FlickNew action
While in Zone state performing Alley-Oop Two-Handed Slam near the rim, tap "Zone: Backboard Flick" to glide forward to the maximum distance before releasing a flick shot.
11Tough Shot ModeLv III
Layup accuracy +5% for 3s after Pump Fake
Daiki Aomine's layup skills are exceptional. He can easily score from extreme angles where others would struggle to even attempt a shot.
12Energy InstinctLv III
Scoring against multiple shot blockers grants bonus Energy +5
When facing multiple defenders, Daiki Aomine adapts his scoring method. Scoring grants him additional Energy.
- 7 talents

Step-Back Flick Shot
While performing Between-the-Legs Speed Dribble from Streetball Artistry, tap "Step-Back Flick Shot" to step back and release a flick shot.
1Step TriggerLv III
Skill Range +0.5
When using skills, Daiki Aomine's effective range expands as he adjusts his footwork.
2Zone: Parallel FlickNew action
While in Zone state performing Step-Back Flick Shot, tap "Zone: Parallel Flick" to lean back until nearly parallel to the ground, then flick the shot.
3Automatic FlickLv III
Mid-Range accuracy +5%
Daiki Aomine's arm-swing release and adjusted shot rhythm increase his Mid-Range accuracy.
4Step-Back Spin Jab StepNew action
During Step-Back Flick Shot, tap "Step-Back Spin Jab Step" to fake the flick shot but actually spin and drive.
5Jab Step TrapLv III
Ankle Breaker Rate +5%
Daiki Aomine's pump fakes have become traps, making defenders more susceptible to Ankle Breakers.
6Turnaround LayupNew action
During Step-Back Spin Jab Step, tap "Turnaround Layup" to pull the ball back in midair and finish with a turnaround layup.
7Layup ControlLv III
Layup accuracy +5% after Ankle Breaker
When Daiki Aomine breaks an opponent's ankles and goes for a layup, his smooth up-and-down motion leaves defenders helpless, increasing his Layup accuracy.
- 11 talents

Panther Sprint6 s cooldown
Daiki Aomine unleashes ultimate acceleration. Though shorter in duration, his speed rivals that of a black panther.
1HuntLv III
Off-Ball Movement +1
Like a black panther on the hunt, Daiki Aomine accelerates in pursuit of his opponent, increasing his off-ball speed.
2Sprint LinkLv III
Cooldown reduced by 1s
Like a black panther, Daiki Aomine's body automatically optimizes recovery, shortening cooldown times.
3Panther Pounce StealNew action
During Panther Sprint, tap "Panther Pounce Steal" to treat the opponent as prey, pouncing forward for a steal. A successful steal guarantees possession.
4Pounce BoostLv III
Steal Success Rate +5%
When attempting a steal, Daiki Aomine's black panther-like hunting instincts allow him to find weaknesses more easily, increasing his Steal chance.
5Panther ExtensionLv III
Steal Range +0.4
When attempting a steal, Daiki Aomine's black panther-like hunting instincts allow him to control his positioning precisely, increasing his Steal range.
6Zone: Eyes-Closed StealNew action
In Zone state, after using Panther Pounce Steal to stop an opponent, Daiki Aomine immediately closes his eyes, letting his body's ball sense take over to secure the steal.
7Pounce InterceptLv III
Charge Rate +5%
When using Panther Pounce Steal, Daiki Aomine extends his body like a black panther, increasing his chance of stopping the opponent.
8Panther Pounce BlockNew action
During Panther Sprint, tap "Panther Pounce Block" to leap with explosive speed like a black panther and block the opponent.
9Panther Strike DenialLv III
Block Range +0.5
Daiki Aomine surges forward like a black panther. While sprinting, his Block range increases.
10Zone: Reverse InterceptNew action
In Zone state during Panther Pounce Block, if the opponent cancels their shot and passes, Daiki Aomine has a chance to change his motion midair and intercept the pass with a reverse move.
11Keen InstinctLv III
Steal Radius +0.5
Daiki Aomine has the keen senses of a black panther, increasing his Intercept range when cutting off passes.
Awakening

1Return to Roots
+5 Contest Resistance
Daiki Aomine returns to his roots, rediscovering the joy of basketball. A higher percentage of the Energy he gains is converted into Zone time.

2Push Between-the-Legs Drive
+5 Pass
During Landing Push Cross, Daiki Aomine can use Push Between-the-Legs Drive based on the joystick direction.

3Zone: Black Panther Recovery
+5 Vertical
In Zone state, if Daiki Aomine is knocked down by a block, he immediately spins and recovers to his feet.

4Drift Fadeaway Floater
+5 Mid-Range Shot
When moving backward, a teammate's alley-oop pass is directed behind Daiki Aomine. He jumps back, catches it midair, and flicks it with one hand.

5Black Panther Chase-Down Block
+5 BLK
During Panther Sprint, even if an opponent has already leaped for a dunk or layup in front of him, Daiki Aomine will track them like a black panther and block them from behind.

6Zone Black Panther Leap
+5 Run
While in Zone state during Panther Sprint, tap "Zone: Black Panther Leap" to lunge forward like a black panther.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Cool Balance
2 players
- All talent tiers
- +5 Layup, +3 REB
- All awakening tiers
- +2.25% Layup Accuracy, +1.5 Rebound Contest
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Layup
- 2
- 10%
- +1 REB
- 3
- 20%
- +1 Layup
- 4
- 30%
- +1 Layup
- 5
- 50%
- +2 REB
- 6
- 100%
- +2 Layup
Awakening tiers · every member at
- 1
- Lv 1
- +0.75% Layup Accuracy
- 2
- Lv 2
- +0.5 Rebound Contest
- 3
- Lv 3
- +0.75% Layup Accuracy
- 4
- Lv 4
- +0.5 Rebound Contest
- 5
- Lv 5
- +0.75% Layup Accuracy
- 6
- Lv 6
- +0.5 Rebound Contest
Assemble Again
2 players
- All talent tiers
- +5 Layup, +3 REB
- All awakening tiers
- +2.25% Layup Accuracy, +1.5 Rebound Contest
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Layup
- 2
- 10%
- +1 REB
- 3
- 20%
- +1 Layup
- 4
- 30%
- +1 Layup
- 5
- 50%
- +2 REB
- 6
- 100%
- +2 Layup
Awakening tiers · every member at
- 1
- Lv 1
- +0.75% Layup Accuracy
- 2
- Lv 2
- +0.5 Rebound Contest
- 3
- Lv 3
- +0.75% Layup Accuracy
- 4
- Lv 4
- +0.5 Rebound Contest
- 5
- Lv 5
- +0.75% Layup Accuracy
- 6
- Lv 6
- +0.5 Rebound Contest
Foe and Friend
2 players
- All talent tiers
- +5 Mid-Range Shot, +3 BLK
- All awakening tiers
- +2.25% Open Mid-Range Shot Accuracy, +0.15 Blocking Range
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Mid-Range Shot
- 2
- 10%
- +1 BLK
- 3
- 20%
- +1 Mid-Range Shot
- 4
- 30%
- +1 Mid-Range Shot
- 5
- 50%
- +2 BLK
- 6
- 100%
- +2 Mid-Range Shot
Awakening tiers · every member at
- 1
- Lv 1
- +0.75% Open Mid-Range Shot Accuracy
- 2
- Lv 2
- +0.05 Blocking Range
- 3
- Lv 3
- +0.75% Open Mid-Range Shot Accuracy
- 4
- Lv 4
- +0.05 Blocking Range
- 5
- Lv 5
- +0.75% Open Mid-Range Shot Accuracy
- 6
- Lv 6
- +0.05 Blocking Range
Old Friend
2 players
- All talent tiers
- +5 Vertical, +3 Pass
- All awakening tiers
- +0.15 Block Height, +1.5% Reduces Chance of Being Stolen
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Vertical
- 2
- 10%
- +1 Pass
- 3
- 20%
- +1 Vertical
- 4
- 30%
- +1 Vertical
- 5
- 50%
- +2 Pass
- 6
- 100%
- +2 Vertical
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Block Height
- 2
- Lv 2
- +0.5% Reduces Chance of Being Stolen
- 3
- Lv 3
- +0.05 Block Height
- 4
- Lv 4
- +0.5% Reduces Chance of Being Stolen
- 5
- Lv 5
- +0.05 Block Height
- 6
- Lv 6
- +0.5% Reduces Chance of Being Stolen
Ultimate Showdown
5 players
- All talent tiers
- +5 Vertical, +3 BLK
- All awakening tiers
- +0.15 Block Height, +0.15 Blocking Range
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Vertical
- 2
- 10%
- +1 BLK
- 3
- 20%
- +1 Vertical
- 4
- 30%
- +1 Vertical
- 5
- 50%
- +2 BLK
- 6
- 100%
- +2 Vertical
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Block Height
- 2
- Lv 2
- +0.05 Blocking Range
- 3
- Lv 3
- +0.05 Block Height
- 4
- Lv 4
- +0.05 Blocking Range
- 5
- Lv 5
- +0.05 Block Height
- 6
- Lv 6
- +0.05 Blocking Range