
The "Iron Heart" Founder of the Seirin Basketball Club
Teppei Kiyoshi
Founder of Seirin High School's Basketball Club and a center who handles all matters in the paint. Left the court due to a left knee injury but returned after the National High School Tournament. One of The Uncrowned Kings.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +20% |
| Mid-Range Shot Accuracy | 30% | +21% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 90% | +19% |
Stats
Level 50 · Rank S- Close-Range Shot
- 117
- Mid-Range Shot
- 109
- 3 Pointer
- 40
- Dunk
- 112
- Layup
- 106
- Pass
- 104
- REB
- 128
- BLK
- 129
- Strength
- 122
- Contest
- 108
- Contest Resistance
- 82
- Vertical
- 115
- STL
- 50
- Run
- 70
- Dribble
- 65
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.98 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 30% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 8% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 6.5% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 21.37% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1 m | 1.5 m |
Skills & talents
Open a skill for its talents- 6 talents

Right of PostponementUltimate
Teppei Kiyoshi's large hands control the basketball. He possesses the right to observe opponent actions before responding.
1Return to CourtLv III
Ultimate Energy Cap -5
Teppei Kiyoshi focuses more intensely upon returning to court. Right of Postponement energy cap reduced.
2Reactive ControlNew action
Ultimate Max Stacks +1
Teppei Kiyoshi's basketball mastery grants more flexible use of Right of Postponement. Ultimate max uses +1.
3Team AnchorLv III
Energy Buildup +20%
Teppei Kiyoshi's presence reassures teammates. When trailing, morale stays strong. His Ultimate energy recovery rate improves.
4Iron WillNew action
Ultimate energy recovery +5
Teppei Kiyoshi's conviction to never give up until defeated. When opponents successfully block Right of Postponement Mix-Ups, he restores 5 energy.
5Reactive DefenseNew action
Rebound Range +0.3, max stack 1.5
When Teppei Kiyoshi successfully scores, assists, or blocks using Right of Postponement, he enhances his rebound range. Stacks up to 5 times.
6One-Handed GrabLv III
Rebound Contest Value +5
Teppei Kiyoshi's one-handed ball control technique secures rebounds faster mid-air. Greatly improves rebounding competition.
- 9 talents

Stride Hook
Teppei Kiyoshi sidesteps to evade defenders, then rises for hook shots. Reactive: One-Hand Pass Leveraging ball control during Stride Hook offense, Kiyoshi changes to passing and delivers the ball to teammates within range.
1Range ControlLv III
Skill Range +0.5
Teppei Kiyoshi's exquisite distance control lets him use Stride Hook from extended range.
2Giant StrideNew action
When using Stride Hook, Teppei Kiyoshi increases stride distance. Harder for defenders to follow.
3Hot HandLv III
Mid-Range accuracy +5%
Teppei Kiyoshi has exceptional touch when using hooks. Stride Hook Mid-Range accuracy improves.
4Spin Stride HookNew action
At the end of a post spin, tap Spin Stride Hook for Teppei Kiyoshi to immediately step through for the hook shot.
5Spin PurposeLv III
Open Mid-Range accuracy +5%
Teppei Kiyoshi's spins are designed to make guarding more difficult. When open, Spin Stride Hook open Mid-Range accuracy increases.
6Reactive: Side Sky HookNew action
When using Stride Hook skills with Ultimate active, Teppei Kiyoshi interrupts the hook to spin for hook shots.
7Side EvasionLv III
Contest Resistance +5%
When using Reactive: Side Sky Hook, Teppei Kiyoshi forcibly creates distance from defenders to avoid contests. More stable shots.
8Reactive Alley-OopNew action
Unlock Alley-Oop Pass
As paint Floor General, all Teppei Kiyoshi's reactive passes directly trigger teammate alley-oops.
9Paint Floor GeneralLv III
Offense accuracy +5%
Teppei Kiyoshi leverages point guard traits as paint Floor General. When using reactive passes, receiving teammates' offense accuracy improves for 3s.
- 5 talents

One-Arm Block
When opponents attempt layups or dunks, Teppei Kiyoshi extends one arm high to block their offense. Reactive: Pump Fake Block When using One-Arm Block with Ultimate active, tap Reactive: Pump Fake Block to fake the block jump, then leap again for the real block.
1One-Arm ExtensionLv III
Block Range +0.5
When blocking opponents, Teppei Kiyoshi extends his arms wider. Greater block range.
2EclipseNew action
Facing opponent shots, Teppei Kiyoshi spreads his arms and leaps like an eclipse to directly block shots.
3Reactive BlockLv III
Block Range +0.5
When Teppei Kiyoshi uses Reactive: Pump Fake Block, if he performs a second block attempt, his block range increases.
4Shot FakeNew action
Unlocks Reactive: Pump Fake Block during shooting state
When opponents attempt shots, Teppei Kiyoshi uses Reactive: Pump Fake Block to deceive opponents while blocking.
5Never Count Me OutLv III
Ultimate energy recovery +5
When Teppei Kiyoshi successfully uses Reactive: Pump Fake Block, he restores extra Ultimate energy.
- 6 talents

Catch & Distribute
After receiving teammate passes in the paint, Teppei Kiyoshi protects the ball with one hand, observes teammate positions, then passes. Reactive: Spin Hook During catch-pass with Ultimate active, tap Reactive: Spin Hook to fake the pass, then quickly spin for a hook shot.
1Slow Catch, Fast PassLv III
Pass Speed +3
Teppei Kiyoshi takes his time on the catch but delivers powerful passes with increased speed.
2Catch Back PassNew action
When Teppei Kiyoshi receives the ball in the paint, he locks onto teammates behind him in advance, then passes to them.
3Catch & LinkLv III
Offense accuracy +5%
When Teppei Kiyoshi uses Catch & Distribute to connect teammates and triggers an assist, teammate offense accuracy improves for 3s.
4Spin OffenseLv III
Mid-Range accuracy +5%
Teppei Kiyoshi's Reactive: Spin Hook makes opponents struggle to react defensively. Additional Mid-Range accuracy boost.
5Reactive: Spin DunkNew action
When Teppei Kiyoshi uses Reactive: Spin Hook and activates his Ultimate, tap Reactive: Spin Dunk to change offensive rhythm and perform the dunk.
6Reactive FakeLv III
Dunk accuracy +5%
When Teppei Kiyoshi uses Reactive: Spin Dunk while a defending opponent is in block animation, his dunk accuracy increases.
- 10 talents

Catch & One-Arm Dunk
Teppei Kiyoshi prepares to catch in the paint and immediately rises upon receiving the ball to dunk with one hand. Reactive: Hook Layup During One-Hand Dunk with Ultimate active, tap Reactive: Hook Layup to change hand position mid-air for a layup.
1Ball AwarenessLv III
Max Catch Distance +1
Teppei Kiyoshi's excellent ball awareness allows catch offense from extended range when passes come his way.
2Paint ExperienceLv III
Dunk accuracy +5%
Teppei Kiyoshi's extensive paint offense experience provides higher dunk accuracy when using Catch & One-Arm Dunk.
3Hop Catch & DunkNew action
When catching the ball far from the basket, Teppei Kiyoshi uses hop steps to catch, then dunks.
4Hop Step EdgeLv III
Skill Range +0.5
Teppei Kiyoshi leverages the hop step advantage to use Hop Catch & Dunk from extended range.
5Reactive: Dunk PassNew action
When Teppei Kiyoshi performs dunks and activates his Ultimate, tap Reactive: Dunk Pass to interrupt the dunk and pass.
6Ball Control DistributionLv III
Pass Speed +2
Teppei Kiyoshi leverages his ball control to deliver passes during dunks with increased speed.
7Dunk Back PassNew action
When Teppei Kiyoshi uses Reactive: Dunk Pass, he observes teammate positions behind him, then passes directly to teammates.
8Swift ReactionLv III
Pass Fumble Rate -5%
Teppei Kiyoshi quickly identifies passing opportunities mid-dunk. Turnover probability when passing reduced.
9Reactive: Hop Stride HookNew action
During the hop step phase of Hop Catch & Dunk, activate Ultimate and tap Reactive: Hop Stride Hook for Teppei Kiyoshi to change footwork for the step-through hook.
10Hop Step FakeLv III
Mid-Range accuracy +5%
When Teppei Kiyoshi pump fakes opponents with Hop Catch & Dunk, Hop Stride Hook Mid-Range accuracy increases.

Reactive: Spin Hook
When Teppei Kiyoshi activates his Ultimate during catch, tap Reactive: Spin Hook to fake a pass, then quickly spin for a hook shot.

Reactive: Hook Layup
When Teppei Kiyoshi activates his Ultimate during one-handed dunk, tap Reactive: Hook Layup to change hand position mid-air and complete a layup.
Awakening

1Battle-Forged
+5 REB
When Teppei Kiyoshi assists teammates using reactive pass skills (Reactive Pass, Dunk Pass) or scores using reactive offensive skills (Reactive Turnaround Jumper, Reactive: Spin Hook, Reactive: Spin Dunk, Reactive: Hook Layup), he restores 10 Ultimate energy.

2Hook Technique
+5 Contest Resistance
Teppei Kiyoshi's one-handed ball control lets him execute hook shots (Stride Hook, Spin Stride Hook, Hop Stride Hook) faster.

3Soft Touch
+5 Mid-Range Shot
When Teppei Kiyoshi makes hook shot skills (Stride Hook, Spin Stride Hook, Reactive: Spin Hook, Hop Stride Hook), his Mid-Range accuracy permanently increases by 1% for the match. Stacks up to 5 times.

4Double Reactive Chain
+5 Pass
When Teppei Kiyoshi uses (Reactive: Spin Hook, Reactive: Hook Layup) skills, he can use his Ultimate again to change the skill into a pass.

5Forward Power
+5 Strength
Teppei Kiyoshi's strength at center position is formidable. When blocking opponent dunks, knockback chance reduced by 10%. Each successful block permanently increases block range by 0.35. Stacks up to 3 times.

6One Hand Covers Sky
+5 BLK
While boosted, tap One Hand Covers Sky for Teppei Kiyoshi to step forward and leap. Though slower, he blocks distant shooting opponents.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Promise to Be Japan's Best
2 players
- All talent tiers
- +5 BLK, +3 Pass
- All awakening tiers
- +0.15 Blocking Range, +1.5% Reduces Chance of Being Stolen
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Pass
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Pass
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +0.5% Reduces Chance of Being Stolen
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +0.5% Reduces Chance of Being Stolen
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +0.5% Reduces Chance of Being Stolen
Interior Showdown
3 players
- All talent tiers
- +5 REB, +3 Dunk
- All awakening tiers
- +1.5 Rebound Contest, +2.25% Dunk Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Dunk
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Dunk
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.75% Dunk Accuracy
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.75% Dunk Accuracy
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.75% Dunk Accuracy
Seirin's Miracle
5 players
- All talent tiers
- +5 BLK, +3 Strength
- All awakening tiers
- +0.15 Blocking Range, +3% Dash Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Strength
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Strength
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +1% Dash Rate
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +1% Dash Rate
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +1% Dash Rate