
Tall Center the Offensive Core!
Taisuke Otsubo
Leader of Shutoku's Basketball Club. Excels at using his physical advantage for dunks and is one of Tokyo's top big-bodied centers. He has a very strong presence in the paint.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +20% |
| Mid-Range Shot Accuracy | 30% | +21% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 90% | +19% |
Stats
Level 50 · Rank S- Close-Range Shot
- 117
- Mid-Range Shot
- 97
- 3 Pointer
- 40
- Dunk
- 122
- Layup
- 106
- Pass
- 95
- REB
- 130
- BLK
- 122
- Strength
- 127
- Contest
- 111
- Contest Resistance
- 65
- Vertical
- 105
- STL
- 55
- Run
- 60
- Dribble
- 60
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0.05 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.95 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 30% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 8% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 6.5% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 23.03% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1 m | 1.5 m |
Skills & talents
Open a skill for its talents- 4 talents

Clutch ReboundUltimate
Taisuke Otsubo locks his eyes on the ball and grabs the game-deciding rebound with everything he has.
1Build EdgeLv III
Rebound Range +0.3
As one of Tokyo's few large-bodied centers, Taisuke Otsubo's size advantage provides greater rebounding range when contesting boards.
2Clutch PassNew action
When Otsubo grabs a game-deciding rebound, he passes the ball directly into the hands of any teammate within 10 meters ahead.
3Aerial VisionLv III
Pass Distance +3
When securing rebounds, Taisuke Otsubo can observe teammates at greater distances while airborne and pass to distant teammates.
4Clutch Back PassNew action
When Taisuke Otsubo grabs rebounds and passes, even when facing teammates behind him, he can pass backward directly mid-air without turning.
- 8 talents

Rock-Solid Box-Out
As a tall center, Taisuke Otsubo becomes immovable like a rock when holding an advantageous box-out position.
1Mountain PushNew action
When Taisuke Otsubo boxes out from frontal position against opponents, he uses forward and backward movement to push them away for advantageous position.
2Steady as MountainLv III
Box-Out Contest +5
When Taisuke Otsubo uses Rock-Solid Box-Out, his Mount Tai-like stable stance makes it tough for opponents to move him.
3Sea PushNew action
When Taisuke Otsubo boxes out from side position against opponents, he uses lateral movement to push them away for advantageous position.
4Pressure ReboundNew action
When Taisuke Otsubo boxes out and gains front position advantage, he unlocks Pressure Rebound. Uses the advantageous position to suppress opponents, then leaps high to secure the board.
5Momentum RiseLv III
Rebound Range +0.3
Taisuke Otsubo can leverage box-out momentum to jump for greater rebounding range.
6Landing Fastbreak OutletNew action
After Taisuke Otsubo secures the ball with Pressure Rebound, tap Landing Fastbreak Outlet to pass instantly to teammates ahead upon landing.
7Quick ReadLv III
Steal Risk -5%
When competing for rebounds, Taisuke Otsubo quickly observes teammate positions and selects optimal passing routes.
8Lightning CounterLv III
Pass Speed +2
Taisuke Otsubo's powerful landing long pass delivers faster speed.
- 4 talents

Roar Block
Facing opponents' dunks or layups, Taisuke Otsubo roars and rises to shut down their offense directly.
1Height & ReachLv III
Block Range +0.5
Taisuke Otsubo utilizes his height and reach to block shots that are higher and farther.
2Roar BoostLv III
Knockdown Rate +20%
Taisuke Otsubo's roaring block packs greater power. Easier to knock opponents to the ground.
3Roar SwatNew action
When opponents shoot, Taisuke Otsubo harnesses roar momentum to block their shots easily.
4Roar PressureLv III
Contest Rate +5%
Taisuke Otsubo's roaring swipe possesses greater intimidation. Causes massive contest even when the block fails.
- 4 talents

Two-Handed Slam
Taisuke Otsubo grips the ball with both hands, leaps high, and violently slams it through the rim.
1Leap SlamLv III
Range +0.3
Taisuke Otsubo's swift, powerful leap lets him dunk from deeper.
2Overwhelming ForceLv III
Knockback Rate +5%
Taisuke Otsubo's powerful two-handed slams have higher posterize rate.
3Catch & SlamNew action
Taisuke Otsubo positions to receive in advance. Catches, adjusts his stance quickly, and dunks directly.
4Wingspan EdgeLv III
Max Catch Distance +2
Taisuke Otsubo's long-arm advantage lets him receive passes from teammates at greater distances.
- 4 talents

Catch & Spin Jumper
The moment Taisuke Otsubo catches the ball, he spins instantly to create distance from defenders and rises to shoot.
1Long-Step SpinLv III
Range +0.3
Taisuke Otsubo uses his height for wide spin moves. He can shoot jumpers from deeper.
2Pre-AimLv III
Mid-Range accuracy +5%
During spins, Taisuke Otsubo pre-aims at the rim. Post-spin jumpers gain higher accuracy.
3Pump Fake Two-Handed SlamNew action
During Catch & Spin Jumper, tap Pump Fake Two-Handed Slam for Taisuke Otsubo to fake the shot, then gather and rise for a dunk.
4Fake PowerLv III
Dunk accuracy +5%
When Taisuke Otsubo's pump fake successfully baits opponents into jumping, Pump Fake Two-Handed Slam accuracy increases.
Awakening

1Rebound Control
+5 REB
Taisuke Otsubo's Clutch Rebound energy requirement decreases by 10 points. When rebound attempts fail, he quickly recovers 30 energy. If successful in securing boards, he gains an extra 1 point of rebound range for this match. (Stackable up to 3 times)

2Fierce Slam
+5 Dunk
Taisuke Otsubo's stable two-handed ball control makes his two-handed dunk skills rise faster.

3Momentum Rise
+5 Strength
When boxing out, Taisuke Otsubo gains superior positioning angles and increases rebound contest value by 5 points when in advantageous position.

4Quick Spin
+5 Close-Range Shot
Taisuke Otsubo's nimble footwork gives him faster speed and deeper range during Catch & Spin Jumper.

5Pass to Win
+5 Pass
When Taisuke Otsubo successfully triggers Clutch Pass, pass safety distance increases by 3 meters. Receiving teammates gain 5% increased accuracy for open mid-range and open 3-pointers for 3s.

6Chain Spin Jumper
+5 Contest Resistance
During Catch & Spin Jumper, tap Chain Spin Jumper for Taisuke Otsubo to spin again and shoot from the opposite side. Chain Spin Jumper can also chain into Pump Fake Two-Handed Slam.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Leader's Energy
2 players
- All talent tiers
- +5 BLK, +3 Strength
- All awakening tiers
- +0.15 Blocking Range, +3% Dash Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Strength
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Strength
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +1% Dash Rate
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +1% Dash Rate
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +1% Dash Rate
Shutoku Core
3 players
- All talent tiers
- +5 REB, +3 Dunk
- All awakening tiers
- +1.5 Rebound Contest, +2.25% Dunk Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Dunk
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Dunk
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.75% Dunk Accuracy
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.75% Dunk Accuracy
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.75% Dunk Accuracy