
New Phantom Sixth Player
Chihiro Mayuzumi
The only third-year student among Rakuzan High School's starting members. In this powerhouse team filled with elite players, he doesn't stand out, but Akashi recognized his abilities.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +15% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 90% | +41% |
Stats
Level 50 · Rank S- Close-Range Shot
- 116
- Mid-Range Shot
- 125
- 3 Pointer
- 75
- Dunk
- 110
- Layup
- 108
- Pass
- 123
- REB
- 103
- BLK
- 107
- Strength
- 100
- Contest
- 86
- Contest Resistance
- 82
- Vertical
- 112
- STL
- 55
- Run
- 80
- Dribble
- 78
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0.03 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.9 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 30% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 9% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 7% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 20.49% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1.3 m | 1.5 m |
Skills & talents
Open a skill for its talents- 4 talents

Phantom MisdirectionUltimate
Chihiro Mayuzumi uses Phantom Misdirection Ultimate to leverage visual misdirection principles and enhance off-ball skills. He briefly vanishes from opponent sight when using abilities.
1Phantom LimitNew action
Ultimate Max Stacks +1
As the new Phantom Sixth Player, Chihiro Mayuzumi has even lower presence. He uses his Ultimate more frequently.
2Skilled MasteryLv III
Ultimate Energy Cap -5
As the new Phantom Sixth Player, Chihiro Mayuzumi has mastered Misdirection. He uses his Ultimate more rapidly.
3Phantom RealityNew action
Remove Ultimate mark round end disappearance restriction
Chihiro Mayuzumi's grasp of visual misdirection principles extends Phantom Misdirection duration.
4Phantom BoostMajor
Ankle Breaker Rate +5% Mid-Range accuracy +5%
In Ultimate, Chihiro Mayuzumi gains additional Ankle Breaker Rate and Open Mid-Range accuracy.
- 9 talents

Catch Flash Pass
Chihiro Mayuzumi positions to call for the ball. The instant he receives it, he delivers faster passes to get the ball to teammates instantly.
1Catch Back PassNew action
Chihiro Mayuzumi's superior passing technique lets him deliver behind-the-back passes even when teammates are behind him.
2Momentum PassLv III
Pass Speed +3
Chihiro Mayuzumi leverages initial pass momentum to deliver the ball again with increased pass speed.
3Deep PassLv III
Pass Distance +3
Chihiro Mayuzumi's extensive passing experience lets him deliver passes to teammates at greater distances.
4Alley-OopNew action
Unlock Alley-Oop Pass
All Chihiro Mayuzumi quick passes after receiving the ball directly trigger teammate alley-oops.
5Charged Alley-OopNew action
In Phantom Misdirection, Chihiro Mayuzumi uses charged ultra-precise passes for alley-oops from deeper range.
6Charged ProtectionLv III
Steal Risk -5%
Chihiro Mayuzumi's charged passes make it difficult for opponents to intercept.
7Catch-Pass JumperNew action
During catch flash pass drives, tap Catch-Pass Jumper for Chihiro Mayuzumi to interrupt the drive and rise for the shot.
8Confident ShotLv III
Mid-Range accuracy +5%
Chihiro Mayuzumi is confident in his mid-range technique. He maintains stable shooting even under defensive pressure.
9Just ShootMajor
Contest Resistance +5%
When Chihiro Mayuzumi rises for catch-and-shoot jumpers with opponents in his defensive area, he shoots directly with improved Mid-Range contest resistance.
- 5 talents

Catch Drive3 s cooldown
Chihiro Mayuzumi positions to call for the ball, then drives directly to create separation from defenders.
1Catch Them SleepingLv III
Ankle Breaker Rate +5%
Chihiro Mayuzumi's unexpected drives upon catching make opponents react poorly. Ankle Breakers come easier.
2Arc DriveNew action
Upon catching, Chihiro Mayuzumi uses footwork to execute wider arc drives that are difficult for opponents to follow.
3Drive DishNew action
During catch drives, tap Drive Dish for Chihiro Mayuzumi to interrupt the drive and pass to teammates.
4Super AssistLv III
Offense accuracy +5%
When Chihiro Mayuzumi breaks down opponents during drives and passes to teammates, teammates gain temporary accuracy boost.
5Drive MomentumLv III
Pass Speed +3
During drives, Chihiro Mayuzumi combines drive momentum to deliver passes with increased speed.
- 4 talents

Drive Jumper
During catch drives, tap Drive Jumper for Chihiro Mayuzumi to rise and shoot.
1Signature SkillLv III
Skill Range +1
Mid-range shooting is Chihiro Mayuzumi's specialty. He uses it from a broader range of areas.
2UnguardedMajor
Mid-Range accuracy +5%
After Chihiro Mayuzumi breaks down opponents during drives, he gains temporary fadeaway accuracy boost.
3Drift ShotNew action
Chihiro Mayuzumi uses his quick drives to drift to one side and rise up, evading defense to complete shots.
4Drift PurposeLv III
Open Mid-Range accuracy +5%
Chihiro Mayuzumi uses drift shots during drives to create separation from opponents for open shots.
- 4 talents

Full Burst6 s cooldown
Chihiro Mayuzumi exerts his full strength for higher boost speed.
1Full ForceLv III
Off-Ball Movement +0.3
Chihiro Mayuzumi bursts with maximum effort for ultra-fast boost speed.
2Quick SpinNew action
Chihiro Mayuzumi's solid fundamental footwork grants him faster spin speed during boost turns.
3Faint PresenceLv III
Cooldown reduced by 0.5s
Chihiro Mayuzumi's weak presence consumes less stamina when boosting. More frequent boost usage.
4Silent StepsNew action
In Phantom Misdirection, Chihiro Mayuzumi shifts his running form during boost for faster movement speed.
Awakening

1Teamwork
+5 Contest Resistance
Chihiro Mayuzumi's passes after enhanced Ultimate give receiving teammates +5% offense accuracy boost. Successful assists restore 1 Ultimate use.

2Quick Jumper
+5 Vertical
Chihiro Mayuzumi excels at mid-range shooting with quicker jump shot release on every attempt.

3Lone Shooter
+5 Mid-Range Shot
Chihiro Mayuzumi disdains being just a passer. Each scoring shot increases his shooting desire. Mid-Range accuracy +1%, stacking up to 5 times.

4Nimble Evasion
+5 Run
In Phantom Misdirection during boost, if an opponent is setting a screen ahead, Chihiro Mayuzumi spins directly to evade.

5Eye of the Needle
+5 Pass
If Chihiro Mayuzumi's enhanced Ultimate instant passes successfully assist teammates, his Ultimate-enhanced pass quality improves for the match (+0.5 pass speed, +0.5 pass safety distance). Stacks up to 10 times.

6Fake Pass Breakthrough
+5 Dribble
In Phantom Misdirection when using instant passes, tap Fake Pass Breakthrough to feint passing and quickly push the ball for a drive. This drive chains into Drive Jumper and Drive Dish.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Sixth Player
2 players
- All talent tiers
- +5 Mid-Range Shot, +3 Pass
- All awakening tiers
- +2.25% Open Mid-Range Shot Accuracy, +1.5% Reduces Chance of Being Stolen
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 Mid-Range Shot
- 2
- 10%
- +1 Pass
- 3
- 20%
- +1 Mid-Range Shot
- 4
- 30%
- +1 Mid-Range Shot
- 5
- 50%
- +2 Pass
- 6
- 100%
- +2 Mid-Range Shot
Awakening tiers · every member at
- 1
- Lv 1
- +0.75% Open Mid-Range Shot Accuracy
- 2
- Lv 2
- +0.5% Reduces Chance of Being Stolen
- 3
- Lv 3
- +0.75% Open Mid-Range Shot Accuracy
- 4
- Lv 4
- +0.5% Reduces Chance of Being Stolen
- 5
- Lv 5
- +0.75% Open Mid-Range Shot Accuracy
- 6
- Lv 6
- +0.5% Reduces Chance of Being Stolen
Light and Shadow
2 players
- All talent tiers
- +5 BLK, +3 Pass
- All awakening tiers
- +0.15 Blocking Range, +1.5% Reduces Chance of Being Stolen
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Pass
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Pass
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +0.5% Reduces Chance of Being Stolen
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +0.5% Reduces Chance of Being Stolen
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +0.5% Reduces Chance of Being Stolen