Kuroko Rivals

New Phantom Sixth Player

Chihiro Mayuzumi

The only third-year student among Rakuzan High School's starting members. In this powerhouse team filled with elite players, he doesn't stand out, but Akashi recognized his abilities.

PF

Shooting

Shot profile
Shot typeBase hit rateOpen-shot bonus
Close Shot Accuracy80%+15%
Mid-Range Shot Accuracy30%+31.71%
3pt Hit Rate4%+2%
Dunk Accuracy85%+50%
Layup Accuracy90%+41%

Stats

Level 50 · Rank S
Close-Range Shot
116
Mid-Range Shot
125
3 Pointer
75
Dunk
110
Layup
108
Pass
123
REB
103
BLK
107
Strength
100
Contest
86
Contest Resistance
82
Vertical
112
STL
55
Run
80
Dribble
78

Card values

Fixed per card, separate from the stats above. Differences are highlighted.

Card values
ValueThis cardMost cards
Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top.0.6 m0.6 m
Block height bonusAdded to the height of the blocking hand.0.03 m0 m
Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins.×0.9×0.7
Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier.0.2 s0.2 s
Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball).30%50%
Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball.9%20%
Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped.7%10%
Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it.20.49%21.37%
Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent.2%2%
Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch.1.3 m1.5 m

Skills & talents

Open a skill for its talents
  • Phantom MisdirectionUltimate

    Chihiro Mayuzumi uses Phantom Misdirection Ultimate to leverage visual misdirection principles and enhance off-ball skills. He briefly vanishes from opponent sight when using abilities.

    4 talents

    1Phantom LimitNew action

    Ultimate Max Stacks +1

    As the new Phantom Sixth Player, Chihiro Mayuzumi has even lower presence. He uses his Ultimate more frequently.

    2Skilled MasteryLv III

    Ultimate Energy Cap -5

    As the new Phantom Sixth Player, Chihiro Mayuzumi has mastered Misdirection. He uses his Ultimate more rapidly.

    3Phantom RealityNew action

    Remove Ultimate mark round end disappearance restriction

    Chihiro Mayuzumi's grasp of visual misdirection principles extends Phantom Misdirection duration.

    4Phantom BoostMajor

    Ankle Breaker Rate +5% Mid-Range accuracy +5%

    In Ultimate, Chihiro Mayuzumi gains additional Ankle Breaker Rate and Open Mid-Range accuracy.

  • Catch Flash Pass

    Chihiro Mayuzumi positions to call for the ball. The instant he receives it, he delivers faster passes to get the ball to teammates instantly.

    9 talents

    1Catch Back PassNew action

    Chihiro Mayuzumi's superior passing technique lets him deliver behind-the-back passes even when teammates are behind him.

    2Momentum PassLv III

    Pass Speed +3

    Chihiro Mayuzumi leverages initial pass momentum to deliver the ball again with increased pass speed.

    3Deep PassLv III

    Pass Distance +3

    Chihiro Mayuzumi's extensive passing experience lets him deliver passes to teammates at greater distances.

    4Alley-OopNew action

    Unlock Alley-Oop Pass

    All Chihiro Mayuzumi quick passes after receiving the ball directly trigger teammate alley-oops.

    5Charged Alley-OopNew action

    In Phantom Misdirection, Chihiro Mayuzumi uses charged ultra-precise passes for alley-oops from deeper range.

    6Charged ProtectionLv III

    Steal Risk -5%

    Chihiro Mayuzumi's charged passes make it difficult for opponents to intercept.

    7Catch-Pass JumperNew action

    During catch flash pass drives, tap Catch-Pass Jumper for Chihiro Mayuzumi to interrupt the drive and rise for the shot.

    8Confident ShotLv III

    Mid-Range accuracy +5%

    Chihiro Mayuzumi is confident in his mid-range technique. He maintains stable shooting even under defensive pressure.

    9Just ShootMajor

    Contest Resistance +5%

    When Chihiro Mayuzumi rises for catch-and-shoot jumpers with opponents in his defensive area, he shoots directly with improved Mid-Range contest resistance.

  • Catch Drive3 s cooldown

    Chihiro Mayuzumi positions to call for the ball, then drives directly to create separation from defenders.

    5 talents

    1Catch Them SleepingLv III

    Ankle Breaker Rate +5%

    Chihiro Mayuzumi's unexpected drives upon catching make opponents react poorly. Ankle Breakers come easier.

    2Arc DriveNew action

    Upon catching, Chihiro Mayuzumi uses footwork to execute wider arc drives that are difficult for opponents to follow.

    3Drive DishNew action

    During catch drives, tap Drive Dish for Chihiro Mayuzumi to interrupt the drive and pass to teammates.

    4Super AssistLv III

    Offense accuracy +5%

    When Chihiro Mayuzumi breaks down opponents during drives and passes to teammates, teammates gain temporary accuracy boost.

    5Drive MomentumLv III

    Pass Speed +3

    During drives, Chihiro Mayuzumi combines drive momentum to deliver passes with increased speed.

  • Drive Jumper

    During catch drives, tap Drive Jumper for Chihiro Mayuzumi to rise and shoot.

    4 talents

    1Signature SkillLv III

    Skill Range +1

    Mid-range shooting is Chihiro Mayuzumi's specialty. He uses it from a broader range of areas.

    2UnguardedMajor

    Mid-Range accuracy +5%

    After Chihiro Mayuzumi breaks down opponents during drives, he gains temporary fadeaway accuracy boost.

    3Drift ShotNew action

    Chihiro Mayuzumi uses his quick drives to drift to one side and rise up, evading defense to complete shots.

    4Drift PurposeLv III

    Open Mid-Range accuracy +5%

    Chihiro Mayuzumi uses drift shots during drives to create separation from opponents for open shots.

  • Full Burst6 s cooldown

    Chihiro Mayuzumi exerts his full strength for higher boost speed.

    4 talents

    1Full ForceLv III

    Off-Ball Movement +0.3

    Chihiro Mayuzumi bursts with maximum effort for ultra-fast boost speed.

    2Quick SpinNew action

    Chihiro Mayuzumi's solid fundamental footwork grants him faster spin speed during boost turns.

    3Faint PresenceLv III

    Cooldown reduced by 0.5s

    Chihiro Mayuzumi's weak presence consumes less stamina when boosting. More frequent boost usage.

    4Silent StepsNew action

    In Phantom Misdirection, Chihiro Mayuzumi shifts his running form during boost for faster movement speed.

Awakening

1Teamwork

+5 Contest Resistance

Chihiro Mayuzumi's passes after enhanced Ultimate give receiving teammates +5% offense accuracy boost. Successful assists restore 1 Ultimate use.

2Quick Jumper

+5 Vertical

Chihiro Mayuzumi excels at mid-range shooting with quicker jump shot release on every attempt.

3Lone Shooter

+5 Mid-Range Shot

Chihiro Mayuzumi disdains being just a passer. Each scoring shot increases his shooting desire. Mid-Range accuracy +1%, stacking up to 5 times.

4Nimble Evasion

+5 Run

In Phantom Misdirection during boost, if an opponent is setting a screen ahead, Chihiro Mayuzumi spins directly to evade.

5Eye of the Needle

+5 Pass

If Chihiro Mayuzumi's enhanced Ultimate instant passes successfully assist teammates, his Ultimate-enhanced pass quality improves for the match (+0.5 pass speed, +0.5 pass safety distance). Stacks up to 10 times.

6Fake Pass Breakthrough

+5 Dribble

In Phantom Misdirection when using instant passes, tap Fake Pass Breakthrough to feint passing and quickly push the ball for a drive. This drive chains into Drive Jumper and Drive Dish.

Bonds

A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.

Sixth Player

2 players

All talent tiers
+5 Mid-Range Shot, +3 Pass
All awakening tiers
+2.25% Open Mid-Range Shot Accuracy, +1.5% Reduces Chance of Being Stolen
Tiers

Talent tiers · every member's talents at

1
Owned
+1 Mid-Range Shot
2
10%
+1 Pass
3
20%
+1 Mid-Range Shot
4
30%
+1 Mid-Range Shot
5
50%
+2 Pass
6
100%
+2 Mid-Range Shot

Awakening tiers · every member at

1
Lv 1
+0.75% Open Mid-Range Shot Accuracy
2
Lv 2
+0.5% Reduces Chance of Being Stolen
3
Lv 3
+0.75% Open Mid-Range Shot Accuracy
4
Lv 4
+0.5% Reduces Chance of Being Stolen
5
Lv 5
+0.75% Open Mid-Range Shot Accuracy
6
Lv 6
+0.5% Reduces Chance of Being Stolen

Light and Shadow

2 players

All talent tiers
+5 BLK, +3 Pass
All awakening tiers
+0.15 Blocking Range, +1.5% Reduces Chance of Being Stolen
Tiers

Talent tiers · every member's talents at

1
Owned
+1 BLK
2
10%
+1 Pass
3
20%
+1 BLK
4
30%
+1 BLK
5
50%
+2 Pass
6
100%
+2 BLK

Awakening tiers · every member at

1
Lv 1
+0.05 Blocking Range
2
Lv 2
+0.5% Reduces Chance of Being Stolen
3
Lv 3
+0.05 Blocking Range
4
Lv 4
+0.5% Reduces Chance of Being Stolen
5
Lv 5
+0.05 Blocking Range
6
Lv 6
+0.5% Reduces Chance of Being Stolen