
Queen of Kabukicho
Kagura
A girl from the "Yato Clan," the strongest warrior race in the universe. Forced to work part-time at Odd Jobs to save money for her return home. Despite her cute appearance, she has a monstrous appetite and a rough, sharp-tongued personality.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +15% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 85% | +50% |
| Layup Accuracy | 90% | +41% |
Stats
Level 50 · Rank S- Close-Range Shot
- 117
- Mid-Range Shot
- 115
- 3 Pointer
- 40
- Dunk
- 122
- Layup
- 108
- Pass
- 97
- REB
- 126
- BLK
- 127
- Strength
- 127
- Contest
- 101
- Contest Resistance
- 82
- Vertical
- 122
- STL
- 50
- Run
- 73
- Dribble
- 65
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.98 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 30% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 8% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 6.5% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 21.37% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1 m | 1.5 m |
Skills & talents
Open a skill for its talents- 10 talents

Power StrikeUltimate
Kagura fuses speed and power into the ultimate dunking technique, slamming the basketball forcefully into the rim.
1Overwhelming PresenceLv III
Knockback Rate +8%
When using Power Strike, Kagura's momentum enhances aerial clash ability. Easier to knock opponents away.
2All Out StrikeNew action
When using Power Strike, Kagura completes dunks faster with fierce momentum that tears through the air.
3Abundant EnergyMajor
Skill Energy +5
Each time Kagura knocks down an opponent with Power Strike, he recovers additional energy.
4Full EnergyNew action
After gaining sufficient energy, Kagura enters Full Energy. Off-Ball Movement Speed increases, with changed stances for standing, running, and turning to keep up with opponents faster.
5Vitality FlowLv III
Skill Energy +3
In Full Energy, Kagura recovers extra energy each time he secures a rebound.
6Energy StepNew action
In Full Energy, Kagura uses Energy Step to move quickly.
7Bottomless StaminaLv III
Cooldown reduced by 1s
Kagura's unfathomable stamina reduces Energy Step cooldown time.
8Energy SpinNew action
In Full Energy, when Kagura is positioning behind an opponent, he has a chance to quickly spin around to the opponent's front.
9Agile MovesLv III
Energy Spin Rate +30%
Kagura's agile movements increase Energy Spin trigger rate.
10Position EdgeLv III
Rebound Range +0.5
After Kagura gains advantageous position through Energy Spin, his rebound range increases for a short time.
- 8 talents

Focus Shot
Kagura's improved shooting focus lets him deliver more accurate shots.
1Deep Focus ShotLv III
Skill Range +0.5
Kagura's further enhanced focus lets him use Focus Shot from deeper range.
2Focus Sidestep ShotNew action
While operating the joystick left/right, tap Focus Shot for Kagura to sidestep left/right to avoid defense and shoot a jumper.
3Focus Catch & ShootNew action
When a teammate has possession, hold Focus Catch & Shoot while standing for Kagura to rise and shoot the moment he catches the ball.
4Pre-AimLv III
Mid-Range accuracy +5%
When catching the ball, Kagura pre-aims his shot to increase Focus Catch & Shoot accuracy.
5Running Catch & ShootNew action
When a teammate has possession, hold Focus Catch & Shoot while running for Kagura to face forward, catch, and shoot.
6Pump Fake LayupNew action
During Focus Catch & Shoot or Running Catch & Shoot, tap Pump Fake Layup for Kagura to fake the shot, then drive forward past defenders for a layup.
7Pump Fake TechniqueMajor
Unlock Ankle Breaker
Kagura's quick drive during Pump Fake Layup has a chance to cross up opponents.
8Chain MixLv III
Ankle Breaker Rate +5%
Kagura's continuous motion changes in Pump Fake Layup further increase Ankle Breaker chance.
- 9 talents

Power Rebound
When competing for rebounds, Kagura unleashes exceptional explosive power, jumping forward powerfully to secure rebounds even in crowded paint.
1All-Around BoardNew action
Kagura's excellent athletic ability lets him quickly jump to compete for rebounds to the left, right, or behind him.
2Crash ReboundLv III
Rebound Range +0.5
While sprinting, Kagura's All-Around Board range expands further.
3Tip BallNew action
When Kagura is in a disadvantageous position during rebound battles, tap Tip Ball to leap high and deflect the ball with one hand to a favorable position.
4Consecutive TipsMajor
When using Tip Ball, Kagura accumulates two tip opportunities for consecutive tips.
5Quick TipNew action
Kagura's superhuman jumping ability lets him rise faster when tipping and deflect the ball away.
6Tip AdvantageLv III
Rebound Contest Value +5
When Kagura successfully uses any tip skill, his Rebound Contest Value increases for a short time.
7Tip RewardsMajor
Skill Energy +2
After Kagura successfully uses any tip skill, if he secures the rebound, he recovers extra energy.
8Energy ReboundNew action
In Full Energy, tap Energy Rebound during Energy Step for Kagura to leap forward for a rebound the moment he lands.
9The True Value of ReboundsLv III
Rebound Range +0.5
By maximizing Energy Step's effects, Kagura expands Energy Rebound's rebound range. Easier to contest rebounds from farther away.
- 7 talents

Shadow Block
Kagura's exceptional jumping ability lets him leap for blocks from greater distances, as if covering the opponent's shooting lanes.
1Even HigherLv III
Block Range +0.5
Kagura's exceptional jumping ability expands Shadow Block's blocking range.
2Multiple ShadowsNew action
In the paint, Kagura leaps high to block opponents' layups or dunks.
3Physical ProwessLv III
Knockback resistance -8%
When using Shadow Block, Kagura resists being pushed away even during mid-air contact with opponents.
4Chasedown BlockNew action
With exceptional jumping ability, even when opponents shoot in front of him, Kagura leaps from behind to block the shot.
5Chasedown BurstLv III
Block Range +0.5
While enhanced, when using Chasedown Block, Kagura's range for blocking from behind increases.
6Energy BlockNew action
In Full Energy, tap Energy Block during Energy Step for Kagura to leap for a block the moment he lands.
7The True Value of BlocksLv III
Block Range +0.5
By maximizing Energy Step's effects, Kagura expands Energy Block's blocking range.
- 8 talents

Glide Dunk
Kagura's powerful hang time lets him glide through the air and dunk directly.
1Amazing VerticalLv III
Skill Range +0.5
Kagura's superhuman jumping ability lets him use Glide Dunk from deeper range.
2Glide TomahawkNew action
Kagura glides through the air in a tomahawk dunk posture, as if knocking down all opponents to complete the dunk.
3Destruction TomahawkLv III
Contact Volume +1
Kagura's Glide Tomahawk delivers greater contact range.
4Pump Fake DunkNew action
During Focus Catch & Shoot or Running Catch & Shoot, tap Pump Fake Dunk for Kagura to fake the shot, then instantly drive forward and rise for a dunk.
5Forward MomentumLv III
Knockback rate +10%
Kagura's Pump Fake Dunk utilizes forward momentum to leap and dunk with enhanced contact ability.
6Catch Tomahawk DunkNew action
While sprinting, hold Catch Tomahawk Dunk for Kagura to rise upon catching and finish with a tomahawk dunk.
7Scoring WindowLv III
Dunk accuracy +5%
Kagura seizes scoring opportunities to leap for dunks. Catch Tomahawk Dunk accuracy increases.
8Deep Range OffenseLv III
Contest resistance +5%
When using Catch Tomahawk Dunk, Kagura's ultra-long-distance gliding dunk makes it difficult for opponents to contest.
Awakening

1Elite Growth
+5 BLK
Kagura demonstrates exceptional growth throughout the match, reducing the energy requirements for Power Strike and Full Energy. (Unlock corresponding Talent to trigger Awakening effect.)

2Pump Fake Drive Shot
+5 Mid-Range Shot
During Focus Catch & Shoot, tap Pump Fake Drive Shot for Kagura to fake the shot, then sidestep left/right to avoid defense and shoot a jumper. (Unlock corresponding Talent to trigger Awakening effect.)

3Two-Way Versatility
+5 Vertical
Kagura demonstrates exceptional adaptability on both offense and defense. After scoring, his next block's range or next rebound's range increases (only applies to the first skill used). After securing a rebound or completing a block, his next shot's accuracy increases.

4Putback Shot
+5 Contest Resistance
After securing an offensive rebound, tap Putback Shot the moment Kagura lands to immediately rise for a shot.

5Resolute Leap
+5 REB
When competing for rebounds against multiple players, Kagura withstands pressure and increases his Rebound Contest Value.

6Block Sprint
+5 Run
After blocking an opponent's shot, tap Block Sprint for Kagura to sprint immediately upon landing without adjusting posture.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Odd Jobs
2 players
- All talent tiers
- +5 REB, +3 Strength
- All awakening tiers
- +1.5 Rebound Contest, +3% Dash Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Strength
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Strength
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +1% Dash Rate
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +1% Dash Rate
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +1% Dash Rate
Bitter Rivals
2 players
- All talent tiers
- +5 REB, +3 Vertical
- All awakening tiers
- +1.5 Rebound Contest, +0.15 Block Height
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Vertical
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Vertical
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.05 Block Height
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.05 Block Height
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.05 Block Height