
Hotblooded Powerhouse
Kosuke Wakamatsu
A hot-blooded center who shouts his distinctive battle cry Ora! during games. Straightforward and serious by nature, he often clashes with the selfish Aomine.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +20% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 4% | +2% |
| Dunk Accuracy | 80% | +50% |
| Layup Accuracy | 90% | +19% |
Stats
Level 50 · Rank S- Close-Range Shot
- 117
- Mid-Range Shot
- 109
- 3 Pointer
- 40
- Dunk
- 117
- Layup
- 111
- Pass
- 101
- REB
- 128
- BLK
- 122
- Strength
- 122
- Contest
- 101
- Contest Resistance
- 82
- Vertical
- 113
- STL
- 50
- Run
- 68
- Dribble
- 62
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.6 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.95 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 30% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 8% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 6.5% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 21.37% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 2% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1 m | 1.5 m |
Skills & talents
Open a skill for its talents- 7 talents

Rage IgnitionUltimate
With a roar, Kosuke Wakamatsu unleashes greater strength and enters a brief Burst that increases movement speed and expands block and rebound ranges. Lasts 8s.
1Arm-Swinging SprintNew action
In Burst, Kosuke Wakamatsu uses quick high arm-swinging running motions for faster speed.
2High Arm SwingLv III
Off-Ball Movement +0.5
During Arm-Swinging Sprint, Kosuke Wakamatsu's high arm-swinging motions provide better body rhythm for faster running speed.
3Sprint ChargeLv III
Charge Risk +10%
In Burst, Kosuke Wakamatsu unleashes tremendous impact force. Higher charge rate against opponent dribbles.
4Quick RecoveryNew action
In Burst when getting his ankles broken, Kosuke Wakamatsu quickly adjusts his center of gravity for stable form and engages in follow-up defense faster. 30s cooldown.
5Screen DodgeNew action
In Burst when colliding with opponent screens during movement, Kosuke Wakamatsu immediately adjusts his steps and sidesteps around opponents. 30s cooldown.
6First SurgeNew action
Off-Ball Movement +0.5 Rebound Range +0.5 Block Range +0.5
During the first 3s of entering Burst, Kosuke Wakamatsu's instant explosive power gains temporary additional ability boost.
7Second WindMajor
Kosuke Wakamatsu's aggressive performance in Burst uses enhanced skill motions for highlight plays and triggers the First Surge effect again.
- 6 talents

Midair Block
Kosuke Wakamatsu's strong physical attributes fear no opponent's attacking moves. When facing layups or dunks, he flies up to complete single-arm blocks mid-air.
1Midair ContactLv III
Knockdown Rate +10%
When flying to block opponent layups and dunks, Kosuke Wakamatsu uses his impressive physical attributes to actively seek contact. Successful blocks have higher chances of knocking opponents down.
2Midair SwatNew action
When opponents attempt shots, Kosuke Wakamatsu flies up and completes single-arm swipes mid-air for blocks.
3Sprint SwatLv III
Block Range +0.5
When opponents shoot, Kosuke Wakamatsu uses Midair Swat in special movement states (Arm-Swinging Sprint or Boost). Faster movement speed provides greater block range.
4Aerial SwatNew action
In Burst, Kosuke Wakamatsu further unleashes his strength, hurling his body into the air and jumping high to swat away all opponent attacks.
5Air BalanceLv III
Knockback resistance -30%
In Burst, while jumping with full effort, Kosuke Wakamatsu's strong body maintains good balance control. Lower chances of being knocked away by opponents.
6Landing PursuitNew action
During the landing phase after successful blocks in Burst, moving the directional joystick lets Kosuke Wakamatsu adjust his form and break out of recovery immediately. He engages in loose ball scrambles faster.
- 8 talents

Catch & Straight-Arm Quick Shot
After receiving a pass, Kosuke Wakamatsu holds the basketball high and uses wrist strength to shoot. Hard for opponents to contest.
1Stretch the FloorLv III
Range +0.5
Kosuke Wakamatsu catches and shoots from deeper positions, pulling defenders out of the paint to create open space for teammates. Expanded skill usage range.
2Pump Fake ScoopNew action
During Catch & Shoot, tap Pump Fake Layup for Kosuke Wakamatsu to fake the shot and drive forward for a floater layup.
3Pump FakeLv III
Layup accuracy +5%
If Kosuke Wakamatsu successfully pump fakes opponents into jumping for a block, he gains higher layup accuracy.
4Post Spin Straight-ArmNew action
During a post spin, tap Post Spin Straight-Arm for Kosuke Wakamatsu to interrupt the spin and rise immediately for a straight-arm shot.
5Approach RimLv III
Close Shot Hit +5%
When using Post Spin Straight-Arm, Kosuke Wakamatsu shoots closer to the rim after the spin drive. Higher close-range accuracy.
6Open ReleaseLv III
Open Mid-Range accuracy +5%
When using straight-arm shots in open space, Kosuke Wakamatsu has sufficient time to adjust his release. Open shot accuracy improves.
7Super Straight-ArmNew action
In Burst, Kosuke Wakamatsu extends his arms as much as possible and minimizes arm swing for a higher and faster shot release.
8Higher ReleaseLv III
Contest Resistance +5%
In Burst, Kosuke Wakamatsu's higher release point makes it nearly impossible for opponents to contest. Higher contest resistance.
- 6 talents

Stride Tomahawk
Without double dribbling, Kosuke Wakamatsu steps forward and jumps high for a spectacular tomahawk dunk.
1Stride LeapLv III
Range +0.5
Kosuke Wakamatsu leaps like flying for stride dunks. Stride Tomahawk usable from deeper.
2Pump Fake TomahawkNew action
During Catch & Shoot, tap Pump Fake Tomahawk for Kosuke Wakamatsu to fake the shot and drive forward for a tomahawk dunk.
3Unstoppable MightLv III
Dunk accuracy +5%
During dunks, if Kosuke Wakamatsu knocks down opponents, he gains higher dunk accuracy when facing an undefended rim.
4Landing Flash TomahawkNew action
When Kosuke Wakamatsu successfully secures an offensive rebound using Sky-High Board Grab, tap Landing Flash Tomahawk to rise immediately upon landing for a one-handed tomahawk dunk.
5Fierce TomahawkNew action
In Burst, Kosuke Wakamatsu completes dunks with more ferocious tomahawk motions.
6Mountain SplitterLv III
Knockback rate +10%
Using the power from Burst, Kosuke Wakamatsu dunks like splitting mountains. His fierce form has higher chances of knocking opponents away.
- 5 talents

Sky-High Board Grab
With a roaring shout, Kosuke Wakamatsu jumps vertically and extends both arms as if rushing into the clouds, securing rebounds in his embrace.
1Roar ContestLv III
Rebound Contest Value +5
Kosuke Wakamatsu fights for rebounds with full effort amid roaring shouts. His thunderous presence provides higher rebound contest value.
2Skyward ReachNew action
When contesting rebounds to the left, right, or rear, Kosuke Wakamatsu jumps toward the corresponding direction while extending one arm as far as possible to grab the ball.
3Inside AnchorLv III
Rebound Range +0.5
As To-oh Academy's sole inside anchor, when competing for rebounds against non-inside players, Kosuke Wakamatsu secures all possible rebounds without mistakes. Higher rebound range.
4Midair SweepNew action
In Burst when competing for rebounds, Kosuke Wakamatsu jumps high forward like a sweeping storm and quickly secures the basketball in his embrace.
5Lightning PositionLv III
Rebound Contest Value +5
When contesting rebounds in special movement states (Arm-Swinging Sprint or Boost), Kosuke Wakamatsu's faster movement speed allows quick positioning at the rebound landing spot. Higher rebound contest value.
Awakening

1Short Fuse
+5 Contest Resistance
Kosuke Wakamatsu's impulsive personality makes him more easily angered and ready for Burst. Ultimate energy cap decreases, and energy recovery rate increases by 25% when not in Burst.

2Pursuit Block
+5 BLK
When facing layups or dunks that have already broken through to his front, Kosuke Wakamatsu instantly flies up and blocks from the opponent's side.

3Eternal Fury
+5 Mid-Range Shot
During Ultimate duration, using any Burst skill motion for highlight performances extends Ultimate duration by 3s.

4Catch Stride Tomahawk
+5 Run
In Burst, hold Catch Stride Tomahawk for Kosuke Wakamatsu to stride forward and rise upon receiving the pass for a tomahawk dunk.

5Indomitable Spirit
+5 Vertical
Kosuke Wakamatsu refuses to hand over victory. If Rage Ignition is activated while his team is trailing, ultimate duration extends by an additional 2s.

6Two-Handed Putback
+5 REB
Eager to help his team break through, when competing for offensive rebounds in Burst, tap Two-Handed Putback for Kosuke Wakamatsu to quickly jump and secure the rebound before dunking it back into the rim.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Dual Leaders
2 players
- All talent tiers
- +5 REB, +3 Dunk
- All awakening tiers
- +1.5 Rebound Contest, +2.25% Dunk Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Dunk
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Dunk
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.75% Dunk Accuracy
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.75% Dunk Accuracy
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.75% Dunk Accuracy
Diligence and Laziness
2 players
- All talent tiers
- +5 REB, +3 Dunk
- All awakening tiers
- +1.5 Rebound Contest, +2.25% Dunk Accuracy
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 REB
- 2
- 10%
- +1 Dunk
- 3
- 20%
- +1 REB
- 4
- 30%
- +1 REB
- 5
- 50%
- +2 Dunk
- 6
- 100%
- +2 REB
Awakening tiers · every member at
- 1
- Lv 1
- +0.5 Rebound Contest
- 2
- Lv 2
- +0.75% Dunk Accuracy
- 3
- Lv 3
- +0.5 Rebound Contest
- 4
- Lv 4
- +0.75% Dunk Accuracy
- 5
- Lv 5
- +0.5 Rebound Contest
- 6
- Lv 6
- +0.75% Dunk Accuracy
Blazing Battle
2 players
- All talent tiers
- +5 BLK, +3 Strength
- All awakening tiers
- +0.15 Blocking Range, +3% Dash Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 BLK
- 2
- 10%
- +1 Strength
- 3
- 20%
- +1 BLK
- 4
- 30%
- +1 BLK
- 5
- 50%
- +2 Strength
- 6
- 100%
- +2 BLK
Awakening tiers · every member at
- 1
- Lv 1
- +0.05 Blocking Range
- 2
- Lv 2
- +1% Dash Rate
- 3
- Lv 3
- +0.05 Blocking Range
- 4
- Lv 4
- +1% Dash Rate
- 5
- Lv 5
- +0.05 Blocking Range
- 6
- Lv 6
- +1% Dash Rate