Kuroko Rivals

Hotblooded Powerhouse

Kosuke Wakamatsu

A hot-blooded center who shouts his distinctive battle cry Ora! during games. Straightforward and serious by nature, he often clashes with the selfish Aomine.

C

Shooting

Shot profile
Shot typeBase hit rateOpen-shot bonus
Close Shot Accuracy80%+20%
Mid-Range Shot Accuracy30%+31.71%
3pt Hit Rate4%+2%
Dunk Accuracy80%+50%
Layup Accuracy90%+19%

Stats

Level 50 · Rank S
Close-Range Shot
117
Mid-Range Shot
109
3 Pointer
40
Dunk
117
Layup
111
Pass
101
REB
128
BLK
122
Strength
122
Contest
101
Contest Resistance
82
Vertical
113
STL
50
Run
68
Dribble
62

Card values

Fixed per card, separate from the stats above. Differences are highlighted.

Card values
ValueThis cardMost cards
Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top.0.6 m0.6 m
Block height bonusAdded to the height of the blocking hand.0 m0 m
Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins.×0.95×0.7
Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier.0.2 s0.2 s
Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball).30%50%
Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball.8%20%
Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped.6.5%10%
Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it.21.37%21.37%
Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent.2%2%
Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch.1 m1.5 m

Skills & talents

Open a skill for its talents
  • Rage IgnitionUltimate

    With a roar, Kosuke Wakamatsu unleashes greater strength and enters a brief Burst that increases movement speed and expands block and rebound ranges. Lasts 8s.

    7 talents

    1Arm-Swinging SprintNew action

    In Burst, Kosuke Wakamatsu uses quick high arm-swinging running motions for faster speed.

    2High Arm SwingLv III

    Off-Ball Movement +0.5

    During Arm-Swinging Sprint, Kosuke Wakamatsu's high arm-swinging motions provide better body rhythm for faster running speed.

    3Sprint ChargeLv III

    Charge Risk +10%

    In Burst, Kosuke Wakamatsu unleashes tremendous impact force. Higher charge rate against opponent dribbles.

    4Quick RecoveryNew action

    In Burst when getting his ankles broken, Kosuke Wakamatsu quickly adjusts his center of gravity for stable form and engages in follow-up defense faster. 30s cooldown.

    5Screen DodgeNew action

    In Burst when colliding with opponent screens during movement, Kosuke Wakamatsu immediately adjusts his steps and sidesteps around opponents. 30s cooldown.

    6First SurgeNew action

    Off-Ball Movement +0.5 Rebound Range +0.5 Block Range +0.5

    During the first 3s of entering Burst, Kosuke Wakamatsu's instant explosive power gains temporary additional ability boost.

    7Second WindMajor

    Kosuke Wakamatsu's aggressive performance in Burst uses enhanced skill motions for highlight plays and triggers the First Surge effect again.

  • Midair Block

    Kosuke Wakamatsu's strong physical attributes fear no opponent's attacking moves. When facing layups or dunks, he flies up to complete single-arm blocks mid-air.

    6 talents

    1Midair ContactLv III

    Knockdown Rate +10%

    When flying to block opponent layups and dunks, Kosuke Wakamatsu uses his impressive physical attributes to actively seek contact. Successful blocks have higher chances of knocking opponents down.

    2Midair SwatNew action

    When opponents attempt shots, Kosuke Wakamatsu flies up and completes single-arm swipes mid-air for blocks.

    3Sprint SwatLv III

    Block Range +0.5

    When opponents shoot, Kosuke Wakamatsu uses Midair Swat in special movement states (Arm-Swinging Sprint or Boost). Faster movement speed provides greater block range.

    4Aerial SwatNew action

    In Burst, Kosuke Wakamatsu further unleashes his strength, hurling his body into the air and jumping high to swat away all opponent attacks.

    5Air BalanceLv III

    Knockback resistance -30%

    In Burst, while jumping with full effort, Kosuke Wakamatsu's strong body maintains good balance control. Lower chances of being knocked away by opponents.

    6Landing PursuitNew action

    During the landing phase after successful blocks in Burst, moving the directional joystick lets Kosuke Wakamatsu adjust his form and break out of recovery immediately. He engages in loose ball scrambles faster.

  • Catch & Straight-Arm Quick Shot

    After receiving a pass, Kosuke Wakamatsu holds the basketball high and uses wrist strength to shoot. Hard for opponents to contest.

    8 talents

    1Stretch the FloorLv III

    Range +0.5

    Kosuke Wakamatsu catches and shoots from deeper positions, pulling defenders out of the paint to create open space for teammates. Expanded skill usage range.

    2Pump Fake ScoopNew action

    During Catch & Shoot, tap Pump Fake Layup for Kosuke Wakamatsu to fake the shot and drive forward for a floater layup.

    3Pump FakeLv III

    Layup accuracy +5%

    If Kosuke Wakamatsu successfully pump fakes opponents into jumping for a block, he gains higher layup accuracy.

    4Post Spin Straight-ArmNew action

    During a post spin, tap Post Spin Straight-Arm for Kosuke Wakamatsu to interrupt the spin and rise immediately for a straight-arm shot.

    5Approach RimLv III

    Close Shot Hit +5%

    When using Post Spin Straight-Arm, Kosuke Wakamatsu shoots closer to the rim after the spin drive. Higher close-range accuracy.

    6Open ReleaseLv III

    Open Mid-Range accuracy +5%

    When using straight-arm shots in open space, Kosuke Wakamatsu has sufficient time to adjust his release. Open shot accuracy improves.

    7Super Straight-ArmNew action

    In Burst, Kosuke Wakamatsu extends his arms as much as possible and minimizes arm swing for a higher and faster shot release.

    8Higher ReleaseLv III

    Contest Resistance +5%

    In Burst, Kosuke Wakamatsu's higher release point makes it nearly impossible for opponents to contest. Higher contest resistance.

  • Stride Tomahawk

    Without double dribbling, Kosuke Wakamatsu steps forward and jumps high for a spectacular tomahawk dunk.

    6 talents

    1Stride LeapLv III

    Range +0.5

    Kosuke Wakamatsu leaps like flying for stride dunks. Stride Tomahawk usable from deeper.

    2Pump Fake TomahawkNew action

    During Catch & Shoot, tap Pump Fake Tomahawk for Kosuke Wakamatsu to fake the shot and drive forward for a tomahawk dunk.

    3Unstoppable MightLv III

    Dunk accuracy +5%

    During dunks, if Kosuke Wakamatsu knocks down opponents, he gains higher dunk accuracy when facing an undefended rim.

    4Landing Flash TomahawkNew action

    When Kosuke Wakamatsu successfully secures an offensive rebound using Sky-High Board Grab, tap Landing Flash Tomahawk to rise immediately upon landing for a one-handed tomahawk dunk.

    5Fierce TomahawkNew action

    In Burst, Kosuke Wakamatsu completes dunks with more ferocious tomahawk motions.

    6Mountain SplitterLv III

    Knockback rate +10%

    Using the power from Burst, Kosuke Wakamatsu dunks like splitting mountains. His fierce form has higher chances of knocking opponents away.

  • Sky-High Board Grab

    With a roaring shout, Kosuke Wakamatsu jumps vertically and extends both arms as if rushing into the clouds, securing rebounds in his embrace.

    5 talents

    1Roar ContestLv III

    Rebound Contest Value +5

    Kosuke Wakamatsu fights for rebounds with full effort amid roaring shouts. His thunderous presence provides higher rebound contest value.

    2Skyward ReachNew action

    When contesting rebounds to the left, right, or rear, Kosuke Wakamatsu jumps toward the corresponding direction while extending one arm as far as possible to grab the ball.

    3Inside AnchorLv III

    Rebound Range +0.5

    As To-oh Academy's sole inside anchor, when competing for rebounds against non-inside players, Kosuke Wakamatsu secures all possible rebounds without mistakes. Higher rebound range.

    4Midair SweepNew action

    In Burst when competing for rebounds, Kosuke Wakamatsu jumps high forward like a sweeping storm and quickly secures the basketball in his embrace.

    5Lightning PositionLv III

    Rebound Contest Value +5

    When contesting rebounds in special movement states (Arm-Swinging Sprint or Boost), Kosuke Wakamatsu's faster movement speed allows quick positioning at the rebound landing spot. Higher rebound contest value.

Awakening

1Short Fuse

+5 Contest Resistance

Kosuke Wakamatsu's impulsive personality makes him more easily angered and ready for Burst. Ultimate energy cap decreases, and energy recovery rate increases by 25% when not in Burst.

2Pursuit Block

+5 BLK

When facing layups or dunks that have already broken through to his front, Kosuke Wakamatsu instantly flies up and blocks from the opponent's side.

3Eternal Fury

+5 Mid-Range Shot

During Ultimate duration, using any Burst skill motion for highlight performances extends Ultimate duration by 3s.

4Catch Stride Tomahawk

+5 Run

In Burst, hold Catch Stride Tomahawk for Kosuke Wakamatsu to stride forward and rise upon receiving the pass for a tomahawk dunk.

5Indomitable Spirit

+5 Vertical

Kosuke Wakamatsu refuses to hand over victory. If Rage Ignition is activated while his team is trailing, ultimate duration extends by an additional 2s.

6Two-Handed Putback

+5 REB

Eager to help his team break through, when competing for offensive rebounds in Burst, tap Two-Handed Putback for Kosuke Wakamatsu to quickly jump and secure the rebound before dunking it back into the rim.

Bonds

A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.

Dual Leaders

2 players

All talent tiers
+5 REB, +3 Dunk
All awakening tiers
+1.5 Rebound Contest, +2.25% Dunk Accuracy
Tiers

Talent tiers · every member's talents at

1
Owned
+1 REB
2
10%
+1 Dunk
3
20%
+1 REB
4
30%
+1 REB
5
50%
+2 Dunk
6
100%
+2 REB

Awakening tiers · every member at

1
Lv 1
+0.5 Rebound Contest
2
Lv 2
+0.75% Dunk Accuracy
3
Lv 3
+0.5 Rebound Contest
4
Lv 4
+0.75% Dunk Accuracy
5
Lv 5
+0.5 Rebound Contest
6
Lv 6
+0.75% Dunk Accuracy

Diligence and Laziness

2 players

All talent tiers
+5 REB, +3 Dunk
All awakening tiers
+1.5 Rebound Contest, +2.25% Dunk Accuracy
Tiers

Talent tiers · every member's talents at

1
Owned
+1 REB
2
10%
+1 Dunk
3
20%
+1 REB
4
30%
+1 REB
5
50%
+2 Dunk
6
100%
+2 REB

Awakening tiers · every member at

1
Lv 1
+0.5 Rebound Contest
2
Lv 2
+0.75% Dunk Accuracy
3
Lv 3
+0.5 Rebound Contest
4
Lv 4
+0.75% Dunk Accuracy
5
Lv 5
+0.5 Rebound Contest
6
Lv 6
+0.75% Dunk Accuracy

Blazing Battle

2 players

All talent tiers
+5 BLK, +3 Strength
All awakening tiers
+0.15 Blocking Range, +3% Dash Rate
Tiers

Talent tiers · every member's talents at

1
Owned
+1 BLK
2
10%
+1 Strength
3
20%
+1 BLK
4
30%
+1 BLK
5
50%
+2 Strength
6
100%
+2 BLK

Awakening tiers · every member at

1
Lv 1
+0.05 Blocking Range
2
Lv 2
+1% Dash Rate
3
Lv 3
+0.05 Blocking Range
4
Lv 4
+1% Dash Rate
5
Lv 5
+0.05 Blocking Range
6
Lv 6
+1% Dash Rate