Gentleman Ray
Ray Allen
The perfect embodiment of a “gentleman sharpshooter.” Calm and composed on the court, he became renowned for his precise and consistent three-point shooting. With a smooth, textbook shooting form, he was equally lethal on catch-and-shoot opportunities and clutch three-pointers.
Shooting
| Shot type | Base hit rate | Open-shot bonus |
|---|---|---|
| Close Shot Accuracy | 80% | +10% |
| Mid-Range Shot Accuracy | 30% | +31.71% |
| 3pt Hit Rate | 13% | +35% |
| Dunk Accuracy | 80% | +50% |
| Layup Accuracy | 95% | +21% |
Stats
Level 50 · Rank S- Close-Range Shot
- 102
- Mid-Range Shot
- 118
- 3 Pointer
- 141
- Dunk
- 74
- Layup
- 110
- Pass
- 109
- REB
- 89
- BLK
- 104
- Strength
- 94
- Contest
- 75
- Contest Resistance
- 100
- Vertical
- 104
- STL
- 94
- Run
- 85
- Dribble
- 81
Card values
Fixed per card, separate from the stats above. Differences are highlighted.
| Value | This card | Most cards |
|---|---|---|
| Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top. | 0.55 m | 0.6 m |
| Block height bonusAdded to the height of the blocking hand. | 0 m | 0 m |
| Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins. | ×0.7 | ×0.7 |
| Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier. | 0.2 s | 0.2 s |
| Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball). | 50% | 50% |
| Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball. | 12% | 20% |
| Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped. | 8.5% | 10% |
| Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it. | 32.64% | 21.37% |
| Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent. | 10% | 2% |
| Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch. | 1.5 m | 1.5 m |
Skills & talents
No skills.
Awakening

1Tide Turner
+5 3 Pointer
After Ray Allen uses the Ultimate Raygun 3-Pointer Sharpshooter, if the shot ties the score or gives his team the lead, he turns the game around like a lightning strike. Inspired by him, everyone on the team immediately gains 5 Energy. While trailing, Energy recovery rate increases by 15%.

2Side Steps Raygun Jumper
+5 Layup
Ray Allen takes a side step and fires a shot like a lightning spear.

3Master Positioning
+5 Mid-Range Shot
While accelerating during an offensive possession, Ray Allen maintains excellent body positioning and is less likely to collide with an opponent.

4Counter Off-ball Cuts
+5 Pass
After making contact with an opponent, Ray Allen performs an off-ball cut that causes the opponent to stagger slightly and prevents them from following immediately.

5Sugar Ray
+5 BLK
True to his Sugar Ray moniker, Ray Allen shoots with a smoother, faster motion.

6Raygun Off-ball Cut: Deterrence
+5 Run
Receiving the ball during an off-ball cut makes Ray Allen a major threat. After an off-ball cut and catch, his defendable zone briefly shrinks.
Bonds
A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.
Artistry
2 players
- All talent tiers
- +5 3 Pointer, +3 Contest Resistance
- All awakening tiers
- +2.25% Open 3-Point Accuracy, +1.5% Contest Resistance Rate
Tiers
Talent tiers · every member's talents at
- 1
- Owned
- +1 3 Pointer
- 2
- 10%
- +1 Contest Resistance
- 3
- 20%
- +1 3 Pointer
- 4
- 30%
- +1 3 Pointer
- 5
- 50%
- +2 Contest Resistance
- 6
- 100%
- +2 3 Pointer
Awakening tiers · every member at
- 1
- Lv 1
- +0.75% Open 3-Point Accuracy
- 2
- Lv 2
- +0.5% Contest Resistance Rate
- 3
- Lv 3
- +0.75% Open 3-Point Accuracy
- 4
- Lv 4
- +0.5% Contest Resistance Rate
- 5
- Lv 5
- +0.75% Open 3-Point Accuracy
- 6
- Lv 6
- +0.5% Contest Resistance Rate