Kuroko Rivals

Gentleman Ray

Ray Allen

The perfect embodiment of a “gentleman sharpshooter.” Calm and composed on the court, he became renowned for his precise and consistent three-point shooting. With a smooth, textbook shooting form, he was equally lethal on catch-and-shoot opportunities and clutch three-pointers.

Not in NASG

Shooting

Shot profile
Shot typeBase hit rateOpen-shot bonus
Close Shot Accuracy80%+10%
Mid-Range Shot Accuracy30%+31.71%
3pt Hit Rate13%+35%
Dunk Accuracy80%+50%
Layup Accuracy95%+21%

Stats

Level 50 · Rank S
Close-Range Shot
102
Mid-Range Shot
118
3 Pointer
141
Dunk
74
Layup
110
Pass
109
REB
89
BLK
104
Strength
94
Contest
75
Contest Resistance
100
Vertical
104
STL
94
Run
85
Dribble
81

Card values

Fixed per card, separate from the stats above. Differences are highlighted.

Card values
ValueThis cardMost cards
Base block reachFlat part of the block reach radius around the hand; the Block stat adds 0.1-0.5 m on top.0.55 m0.6 m
Block height bonusAdded to the height of the blocking hand.0 m0 m
Rebound contest multiplierMultiplies the rebound contest value (Rebound stat curve plus Rebound Contest bonuses); the highest value wins.×0.7×0.7
Rebound grab delayTime from starting a rebound to the grab check. Shorter claims the ball earlier.0.2 s0.2 s
Clean-steal shareShare of successful steals where you catch the ball instead of knocking it loose (within 1.5 m of the ball).50%50%
Steal bonus vs. holdingAdded to your steal chance when the ball handler is holding the ball.12%20%
Steal bonus vs. bumped dribblerAdded to your steal chance when the dribbler has just been bumped.8.5%10%
Interception catch chanceWhen an interception succeeds, the chance you catch the ball rather than deflect it.32.64%21.37%
Drive knockdown factorScales the Strength-based chance of a knockdown when a drive runs into an opponent.10%2%
Clean pass range bonusAdded to the distance a pass can travel with no risk of a fumbled or unstable catch.1.5 m1.5 m

Skills & talents

No skills.

Awakening

1Tide Turner

+5 3 Pointer

After Ray Allen uses the Ultimate Raygun 3-Pointer Sharpshooter, if the shot ties the score or gives his team the lead, he turns the game around like a lightning strike. Inspired by him, everyone on the team immediately gains 5 Energy. While trailing, Energy recovery rate increases by 15%.

2Side Steps Raygun Jumper

+5 Layup

Ray Allen takes a side step and fires a shot like a lightning spear.

3Master Positioning

+5 Mid-Range Shot

While accelerating during an offensive possession, Ray Allen maintains excellent body positioning and is less likely to collide with an opponent.

4Counter Off-ball Cuts

+5 Pass

After making contact with an opponent, Ray Allen performs an off-ball cut that causes the opponent to stagger slightly and prevents them from following immediately.

5Sugar Ray

+5 BLK

True to his Sugar Ray moniker, Ray Allen shoots with a smoother, faster motion.

6Raygun Off-ball Cut: Deterrence

+5 Run

Receiving the ball during an off-ball cut makes Ray Allen a major threat. After an off-ball cut and catch, his defendable zone briefly shrinks.

Bonds

A bond's stats go to this card once you own every member. Its tiers stack: each talent tier needs every member's talent tree unlocked to a set share, each awakening tier every member awakened to that level.

Artistry

2 players

All talent tiers
+5 3 Pointer, +3 Contest Resistance
All awakening tiers
+2.25% Open 3-Point Accuracy, +1.5% Contest Resistance Rate
Tiers

Talent tiers · every member's talents at

1
Owned
+1 3 Pointer
2
10%
+1 Contest Resistance
3
20%
+1 3 Pointer
4
30%
+1 3 Pointer
5
50%
+2 Contest Resistance
6
100%
+2 3 Pointer

Awakening tiers · every member at

1
Lv 1
+0.75% Open 3-Point Accuracy
2
Lv 2
+0.5% Contest Resistance Rate
3
Lv 3
+0.75% Open 3-Point Accuracy
4
Lv 4
+0.5% Contest Resistance Rate
5
Lv 5
+0.75% Open 3-Point Accuracy
6
Lv 6
+0.5% Contest Resistance Rate